GraphicAll.org
Paste Code
Paste Blends
Paste Images
    ack 139

    Latest Commit on Blender Trunk,[30930] by: campbellbarton
    2010-08-01T09:56
    - font object x/yoffset was making text box's wrap text incorrectly. - draw text boxes with the offset applied. (abologies for making font.c even more confusing)
    Download a 3 minutes old Instant Build of Blender Trunk [30930] :

    Next 20 Commits on Blender Trunk:

    20 - Commit [30929] by: theeth
    2010-08-01T09:56
    Separate proportional edit setting between edit and object mode. They are now used and toggled independently.
    19 - Commit [30928] by: theeth
    2010-08-01T09:56
    netrender: fix reload Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
    18 - Commit [30927] by: mindrones
    2010-08-01T09:56
    == rigify == - small fix, doing F8 complains during the unregister phase - hey Campbell, also netrender complains during F8, prints lots of "AttributeError: 'Scene' object has no attribute 'network_render'" I tried to track this down with no luck, bpy.types.Scene doesn't seem to have a network_render method anymore? I'll investigate later if it won't be fixed already :)
    17 - Commit [30926] by: campbellbarton
    2010-08-01T09:56
    use more BLI math funcs (no functional changes)
    16 - Commit [30925] by: campbellbarton
    2010-08-01T09:56
    recent commit to make color balance work like the sequencer, I forgot that the gamma was inverted. fixed.
    15 - Commit [30924] by: campbellbarton
    2010-08-01T09:56
    - add back prefix for ID lists (LF) for linked and fake user for search fields. - remove debug print for left/right name flipping and commented test from the sequencer.
    14 - Commit [30923] by: campbellbarton
    2010-08-01T09:56
    Change compositor color balance to match the sequencer exactly, for this to work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go. The problem was that typical lift values (0.5 - 1.5, in our case ) would over saturate shadows so that even minor adjustments would give unusable results. tweaking the input lift to compensate for this helped with the shadows but would loose the color adjustments for the mid-tones.
    13 - Commit [30922] by: jesterking
    2010-08-01T09:56
    patch [#23110] isolate render type UI labelling + operator to clear all hide render flags in scene by Peter Schulman
    12 - Commit [30921] by: dingto
    2010-08-01T09:56
    Properties Window: * Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway. * Deleted some ifdef checks from space_buttons.c for the py header.
    11 - Commit [30920] by: dingto
    2010-08-01T09:56
    Logic Editor: *Removed the old header menu code, replacing with Python menus.
    10 - Commit [30919] by: dingto
    2010-08-01T09:56
    Ui Scripts: * Made a "View" Menu in the Text Editor, these settings don't belong into a "Text" Menu. * Added "Properties" Operator into the VSE "View" menu.
    9 - Commit [30918] by: blendix
    2010-08-01T09:56
    Fix #23086: crash reading 1bit tiff files.
    8 - Commit [30917] by: campbellbarton
    2010-08-01T09:56
    bugfix [#23105] Scene strips renders out darker (no gamma corection?)
    7 - Commit [30916] by: blendix
    2010-08-01T09:56
    2.5: remove vertex normal flip option, this is more harmful than helpful in many cases, and also gave incorrect rim lighting.
    6 - Commit [30915] by: campbellbarton
    2010-08-01T09:56
    bugfix [#23106] Blender crashes (segfault) when scene strip file is missing
    5 - Commit [30914] by: campbellbarton
    2010-08-01T09:56
    bugfix [#23104] Crash when console: