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    Latest Commit on Blender Trunk,[27316] by: theeth
    2010-03-07T15:36
    [#21433] Angular rotation snap issue, final value set is not snapped - SVN 27250 and 2.50A1 Needed to reassign calculated rotation into the values vector.
    Download a 3 days old Instant Build of Blender Trunk [27316] :

    Next 20 Commits on Blender Trunk:

    20 - Commit [27315] by: dingto
    2010-03-07T15:36
    Readme Update to Alpha 2 (better late than never)
    19 - Commit [27314] by: campbellbarton
    2010-03-07T15:36
    aparently startfile didnt work. trying 'start' command for windows.
    18 - Commit [27313] by: nazgul
    2010-03-07T15:36
    Enable "Build" modifier for curves/surfaces.
    17 - Commit [27312] by: ben2610
    2010-03-07T15:36
    Restore iTaSC UI.
    16 - Commit [27311] by: campbellbarton
    2010-03-07T15:36
    image editor user preference. image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open') this is only used when the image editor is not set.
    15 - Commit [27310] by: nazgul
    2010-03-07T15:36
    Fix for convert_exec() "Keep original" option now works for all objects' types
    14 - Commit [27309] by: letterrip
    2010-03-07T15:36
    ok now all 3 major platforms should work
    13 - Commit [27308] by: letterrip
    2010-03-07T15:36
    doh that is what i get for committing before testing... adding missing lines
    12 - Commit [27307] by: campbellbarton
    2010-03-07T15:36
    reverting 27304, please test before committing.
    11 - Commit [27306] by: letterrip
    2010-03-07T15:36
    allow darwin and windows users to use the view based image editing also, temporary hard coded workaround till it is setable via prefs
    10 - Commit [27305] by: campbellbarton
    2010-03-07T15:36
    mplayer preset, plays back movies and image sequences. added scene.render.is_movie_format
    9 - Commit [27304] by: bjornmose
    2010-03-07T15:36
    No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
    8 - Commit [27303] by: campbellbarton
    2010-03-07T15:36
    masking wast used for reprojectuion (used for stencil and normal falloff)
    7 - Commit [27302] by: campbellbarton
    2010-03-07T15:36
    fix for using an un-initialized pointer and quiet compiler wanring on raytrace test.
    6 - Commit [27301] by: dfelinto
    2010-03-07T15:36
    flipping "tab as space" option (so it's on by default - argh ;) (and fix error in creator.c last commit)
    5 - Commit [27300] by: campbellbarton
    2010-03-07T15:36
    re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.
    4 - Commit [27299] by: dfelinto
    2010-03-07T15:36
    Tab as Space as a User Preference option. to affect new and loaded text files. * I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disabled.
    3 - Commit [27298] by: ben2610
    2010-03-07T15:36
    BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
    2 - Commit [27297] by: campbellbarton
    2010-03-07T15:36
    re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and create a new image with the view matrix stored in the image. these will be used for better re-project integration and are not immediately very useful.
    1 - Commit [27296] by: campbellbarton
    2010-03-07T15:36
    disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings.