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    Blender SVN
    Buildermoh taia
    OS
    DateDec-25-07
    TypeBF

    Description

    hi

    Thanks For Joeedh for making FFMPEG possible for mingw - now we have it ^_^

    and thanks for all the developers of cource 

     

    new things : 

     

    == Transform feature test ==

    Related to bug [#7792] ("Around Selection" user preference doesn't work for linked objects), this commit makes Linked objects be considered in Transform.

    This has a couple of effects:
    Linked objects are used to calculate the center of transformation and such but are skipped during the actual transformation.
    Linked objects can be used as orbiting targets (see previously mentionned bug).

    The offshot is that selecting a linked object and hitting G doesn't cancel immediately as it did before (this could eventually be worked around, but I don't think it's that much of a problem. Disagreeing people should express themselves).
    _______________________________________________________

    == Sequencer (Peach request) ==

    Make the "Sync" button work when sound is disabled, Animators use this as a way to play animations at the right speed, could be renamed to "Drop Frames" and work even when blender built without audio enabled.

    (do not forget to give credit to me :)

    _______________________________________________________

    == Playback (peach request) ==

    Correct playback frames per second when "Play" is pressed. (Play spawns a new instance of blender, it could pass an argument that sets the frames per second)

    (double credit :)

    ________________________________________________________

     == Sequencer (includes a little bit of Peach :) ==

    Reworked image / movie loading, to add the following features:

    - Mute strip
    - Lock strip (peach request :)
    - Crop / Translate _before_ image rescaling
    - N-keys editing of start, startofs, endofs, startstill, endstill

    Added (currently disabled) data structures for

    - proxy support
    - strip blend modes (currently only "REPLACE" works, which always did :)

    Planed:

    - automatic FPS rescaling
    - command keys to lock/mute a bunch of selected strips
      (which would complete the peach request to lock tracks)

    Caveats: now the N-keys dialog is four-tabbed. I think, we should move those
    tabs into the panels dialog in the future...

     



    DownloadBuild!!



    Blender Foundation's Chaos and Evolution Training DVD by David Revoy

    Comments
    kamaro
    Why the protect the cache for softbody hair still don't work. Each
    time i try to render an animation of the hair it doesn't animate
    ZanQdo
    Thanks for the build :D, be sure to read the FAQ for information on how to use some of GraphicAll's features

    http://graphicall.org/builds/FAQ.php#doc_chap3.0

    have a nice day and thank you again, we are short of windows builds recently
    RNS
    kamaro, I ask this question too,perhaps you will have better luck to get an answer.
    kamaro
    Is the ( protect the cache ) function has been fixed because it still don't work for me or I' am not using it properly. Anyone still got the same error ?
    morbiddog
    yes im getting the same error i cant render the softbody animation either and i asked in the jahka thread on blenderartist.org and no one thought it was a good enough question to respond to it
    samran
    thanks moh taia good new staf .
    Tim
    I noticed a huge improvement with the sculpt mode memory change. I can get to much higher levels now. Thanks.
    Egan
    In the new sculpt mode panels, when you click on the multires tab (when it is in front), the sculpt and brush panels jump to where the multires one was before and the multires panel mixes with the modifier and shapes panel; the texture panel disappeared. Lots of other wierd combinations in Sculpty mode as well.
    Tim
    n particle edit mode I only get parent hairs with one vertice on top, where before, there were no verticees, just parent hair (or children with the button depressed) that could be combed.
    This is the same model that I used earlier in SVN version 245.12. and I could work with the hair.

    Anyone know if there a button I inadvertently pushed or is the perhaps, a bug?
    http://blenderartists.org/forum/atta...d=11983783 54http://blenderartists.org/forum/atta...d=11983783 54

    [edit] I solved the problem by appending the head object to a new blend file. This apparently cleared what ever was causing the problem with the data.

    Is this the correct place top report this?
    venomgfx
    err.. TIm, are you sure you are not in "Tip select mode" ?.. try looking near the OpenGL Render button in the 3dView header. There are 3 buttons for choosing the selection mode (path, point, tip).

    Tim
    venomgfx,

    Yes, that's what it was. Thanks.
    Tim F
    Th UV export script is not working. Is this something that should be reported and if so where do I report it?

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