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    New blender particles
    Builderlguillaume
    OS
    DateSep-26-07
    TypeExperimental

    Description

    2007/09/26:

    *bug fixes:
        -rendering billboards crashed if there was no 3d window open
        -particle path rotations were calculated wrong sometimes causing "from particle" children to behave strangely
        -loading old softbody didn't work properly some times
        -particle modifier "convert" didn't work properly
        -reactor events sometimes woke up dead particles
        -hair with children crashed when changing parent particles amount from something to zero and back
        -deleting a baked particle system while in bake mode crashed
        -changes in mesh structure didn't start autobaking
    *new things:
        -billboards assign default uv channel to only the normal billboard uv channel (time-index and split uvs need to be set separately to be used)
        -added gpl headers to files
        -endian switches to bakeable system loading
        -removed "apply" button from particle modifier, since it didn't do anything anymore (explode is it's own modifier now)
        -shuffled baking code around a bit and added proper stubs for editbake things
        -little better memory allocation for child particle paths
        -hair baking to geometry space is now on by default

     


    DownloadBuild!!



    Blender Foundation's Chaos and Evolution Training DVD by David Revoy

    Comments
    bydesign
    Any chance we could get this test build for OSX (intel)? I've been helping test particles for bugs, and would love to work off the latest possible build. Thanks!
    gat
    Really cool!! Can't wait to try this out, thanks!
    Jens
    Wanna have Intel-build?
    Mail, me....info@jensverwiebe.de
    RNS
    How soon will this new particle system be fully functional with hair style browser?
    vleda
    can you build this with broken glossy patch?
    steve
    is there any way to get the reflection of particles to show up in a raytraced mirrored surface?
    RNS
    Thank You for the build.
    This build require a lot of memory power in order to work
    efficiencies.Whats kill blender is memory work flow.
    RNS
    Thank You for the build.
    This build require a lot of memory power in order to work
    efficiencies.Whats kill blender is memory work flow.
    vleda
    please this build with broken glossy path thanks
    RNS
    Find a bug,when render object it duplicate in 3d window view.

    RNS
    Last comment,It dose it with SVN Tweak build only,So the bug hunt is on.
    RNS
    So far it working there is no bug yet,is blender developer are working on a better speed Render?cause it is very slow rendering on Hair output 1 minute and 37 second-Wow Imagen a full furring character.anyway the bug hunt is on. Thanks for fixing that problem . I know I'm a baby cry,But if t don't cry
    No one hear me.
    Fraguto
    Hey,
    i found some bugs like "particle sys convert" can't run
    Can't operate the ParticleInstance modifier
    Bake hair particles with selected group or negative density
    and i wanna to ask about the softbody hair...how i can make the particles move by physics? and somebody can help me with the "collision reactor"????
    thanks
    Fraguto
    Err,
    I found a bug, but isn't with the particle or soft body.
    The fuidsim doesn't run at this patch...
    thansk
    Matt
    @Jens
    Can I email you for a Linux(i386) build also?
    RNS
    I'm tire of updating my blender with all new patches.
    when will a stable patch be final?
    to RNS
    RNS writes:
    I'm tire of updating my blender with all new patches.
    when will a stable patch be final?
    --

    when it becomes.. stable?
    somebody
    dear developers,

    the new particles are absolutely great!
    i mean i'm not a real pro in blender and i still have to learn more and get more abilities but this new system is exactly that what i searched for.

    everything i missed in the old version is in the new version! ...great work!
    especialy the rotation and drawmode params!
    there is only one thing i miss or i'm not able to find and thats the texture-force of the old version!

    another minimal problem is that it sometimes let crash my blender, but mostly when i change the emitter-mesh and so i use another great ability of this version to work around. the storage of each system.

    absolutely great!

    ...if any core-developer reads this! pleas,please,please put this system into the next version!

    hugs
    sebastian
    RNS
    Please,listen to this person and make it happen.
    RNS
    I just finish a mesh model and added hair,but it crash alot
    when I use edit brush and won't brush it freeze up.
    What is causing this problem?
    RNS
    I just finish a mesh model and added hair,but it crash alot
    when I use edit brush and won't brush it freeze up.
    What is causing this problem?
    RNS
    Ok- problem solved with hair it seem it won't work in layers
    Sorry for the repeat.
    Anthony
    Deflection seems very very unreliable. Sometimes it seems to work and sometimes it doesn't. My boids used to react to my objeect but now they dont...
    RNS
    T
    RNS
    The new particle system need more improvement.
    Anthony
    There going to be swarm simulation eventually?
    Anthony
    When I click emitter the emitter still doesn't show up in the preview render window
    vleda
    oooooooooooooooooooooooooooooooooooooo this i awesome thaks iguillaume 1000000000000000 of thanks
    fab
    Amazing!!
    but a documentation (wiki) about this new function would be great!
    if it's already existing please tell me ;-)
    and sorry for my bad english....i hope you'll understand

    Fab
    Jedrzej_s
    BlenderWiki for new particles:
    http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

    Need many of updates ;)
    fab
    Ok thank you for the link
    Shane Sheils, Dwarfed FIlms (Ireland)
    Excellent work, Iguillaume!

    Shane
    Dwarfed Films
    RNS
    No more update?mmH
    Alex aka max123 on blender.it
    hi guyz ^^ someone know where i can find a tutorial on this build?! and i don't understand if this is the glorius jahka particles patch... is this?! ty all good blending
    RNS
    I had change my graphic card from a shitting ATI 9650 to a 7300gt 500MB card and it run beautiful!But the 32bit blender win need to upgrade to 64bit for higher memory performance with jahka systems.
    RNS
    Any update on the mirror particle tool?And is there a new hair trend like "fuzzy"?please update!!
    kgm
    fock you thank you do you turn this on he are you do meet may y'm love power my conect do not for my?

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