A Guide: for those who don't already know :)
Updating:
Luxrender, Yafaray Engines are compiled from source @ compile time
Luxrender, Yafaray, VRay Exporters are updated from source @ compile time
Contribution addons are updated @ compile time
External addons are updated @ every 2 weeks or as the auther update it @ BA.org or @ Blender Python
Addons list's on this page are updated @ ~every month
Notes:
-You can EXPAND the addons menus for more info on the addons included
-Built with Scons & MSVisualC++ SP1 & CUDA 4.2
-If you find a BUG in an addon, please report it to the addon's Auther.
-If you find a BUG in this build, please report it AFTER you make sure that it is specific to this build only.
-Sometimes things don't get compiled & the Last working one will be provided.
-If you press download and get a text file then simply open it and you'll have the Direct link to download,
that does happen as i upload on a better server when my upload rate goes low in the sink, so bear with me. :)
-If anyone needs a certain patch i'll TRY to add, just comment below :)
-For those who can't download the .exe file just Remove the .exe from file address and download.
Thanks: paula tejando, megasoft78, meta-androcto, crazycourier for their help, and all scripters for the wonderful scripts.
Whats new with the latest trunk:
-Many other minor updates
-harmoney phase 1 merged
-convext hull operator
-sculpt masking
-node groups enhancements
-skin modifier
-2D tracking
-outliner material drag and drop
-sequencer modifiers
Whats new with the latest patches:
Added:
-Occlusion Query Based Select
Updated:
-
Removed:
-
Whats new with the External addons:
changed repository log is from 551 to 558
With Libs:
OPENAL,FFMPEG, SNDFILE, LIBSAMPLERATE, SDL
ICONV, OPENEXR, CINEON, DDS, JPEG
REDCODE, OPENJPEG, PNG, TIFF, FFTW3
LCMS, ZLIB, LZMA, LZO, JACK (x86 only)
GAMEENGINE, BULLET, PLAYER, 3DMOUSE
FREETYPE, OPENMP, IK ITASC
PYTHON, PYTHON INSTALL, BUILDINFO, INSTALL
INTERNATIONAL, COLLADA
FMOD, MOD FLUID, DECIMATE, OCEANSIM
CYLCES, CUDA All Arch's, BOOST, OIIO
Optimizations:
RAYOPTIMIZATION
In case if ANYONE needs it
and are here ONLY for reference
@uhtochki:that's numpy lib, i don't what the problem but it doesn't effect, i'll try to resolve it if Allah wishes.
Can you include the sketchfab export addon in your build? I think it would be quite useful.
you can found the link to this addon in the middle of this page http://www.sketchfab.com/faq
http://codereview.appspot.com/6202058/
and I wonder, can you include this http://vimeo.com/45038904 in your future builds ?
@cooler_inc: confirmed your error, but is it specific to my builds? it seems not, so it is a bug with blender, you can submit a bug report to blender.org.
http://www.pasteall.org/pic/show.php?id=34060
Win7 x64 ult
AMD Phenom II x6 OCed to 3.72 GHz
Nvidia GTX 560 with 1 GB VRAM
8 GB of DDR3 RAM OCed to 1856 MHz
ATI Radeon HD 5870 eyefinity 6 with 2 GB VRAM
@LukeNukem: no idea, i don't have a dual card setup to test, but your welcome to submit a bug at blender.org
@mem: yeah me too, i was out of the internet, and the patches are giving me PAIN :(, campell is changing everything and i can't catchup.
I first tried a BI rendering of a complex scene with many shadows and reflections :
1) r46561 by alb3530 : 16.80s
2) r46461 official 2.63a : 18.60s
3) r46534 by bat3a : 19.15s
Then tested the BMW1M Benchmark
1) r46534 by bat3a : 29.81s
2) r46561 by alb3530 : 35.28s
3) r46461 official 2.63a : 40.82s
Interesting results... and many thanks to all builders !
@Regele IONESCU: as it seems that some have issues with skydrive, i changed it to the usual dropbox with this build :)
Has anyone managed to download the 64 bit version?
Cheers!
@Saramary: please submit a bug @ blender tracker.
Is it possible to add 3Delight/Blender addon by Matt Ebb to this build?
(http://mattebb.com/3delightblender/)
@Regele IONESCU: sorry i can't , i'm not a coder,a merely patcher builder :)
Regards,
Christian
@MmAaxx: true, but thats expeted as advanced array are modifiying things that the hain addon are using, so no solution!
@MadMinstrel &meta-androcto &MmAaxx: sorry my mistake, fixed it, re-download.
users can cut & paste to the right directory until fixed
@cooler_inc: fixed now re-download.
I get an error when running this build: CUDA error: Invalid value in cuMemcpyHtoD(mem, host, size)
Using GTX 560 ti with latest drivers, the previous build worked fine
Could u check pls)
update: I've downloaded some old build 41599, run it and Cycles works perfectly CPU/GPU Cuda
btw I've installed theese things:
Microsoft Visual C++ 2005 Redistributable
Microsoft Visual C++ 2005 Redistributable (x64)
Microsoft Visual C++ 2008 ATL Update kb973924 - x64 9.0.30729.4148
Microsoft Visual C++ 2008 ATL Update kb973924 - x86 9.0.30729.4148
Microsoft Visual C++ 2008 Redistributable - KB2467174 - x64 9.0.30729.5570
Microsoft Visual C++ 2008 Redistributable - KB2467174 - x86 9.0.30729.5570
Microsoft Visual C++ 2008 Redistributable - x64 9.0.21022
Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.17
Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.4148
Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.6161
Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4148
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161
Microsoft Visual C++ 2010 x64 Redistributable - 10.0.40219
Microsoft Visual C++ 2010 x86 Redistributable - 10.0.30319
maybe something should be uninstalled or reinstalled?
any other build can be pinned with no problem...
@Herbert123: included.
can you put inside also the GOZ for blender (link for zbrush directly)
here the link: http://www.zbrushcentral.com/showthread.php?127419-GoB-an-unofficial-GoZ-for-Blender/page3
I still can't seem to enable the luxrender engine or smallluxgpu. I don't have those options you listed for infernalvoice. I go to user preferences > add-ons > render > & then it lists cycles, light field tools, network renderer, POV, & renderfarm. Even when I use the search box for luxrender nothing seems to come up. Any advice?
http://bartoszstyperek.wordpress.com/2011/10/01/197/
it will be included in the next build, if Allah wishes.
http://bartoszstyperek.wordpress.com/2011/09/10/update-to-mitsuba-exporter-0-6/
maybe something with 2.6 broke the script?
it has been like this for awhile now.. not sure how far back it goes..
i was wanting to give mitsuba a try again,
but it dont work. :(
Any ideas?
@Herbert123: i'll try to include in the next upload (if Allah wishes).
http://www.pasteall.org/27077/diff
i´m new to blender so i´m sorry if this question is stupid. I downloaded the blender build from within the text-file and think i get a blender build with luxrender. unfortunately there is no luxrender yet a yafaray render and i think it´s the v-ray exporter which is of no use for me cause of the lack of v-ray. do i make something false or what do i have to do to get luxrender going?
i hope somebody can help me out!
this build(rev42234)crash when I tried to create an empty.
@Jerril:I think you can still download luxrender from their website to use external render.
@Jerril:ah... after recent merges the size got much bigger, and i had to remove it, and besides including two lux render engines is duplicating. another reason is i have a very bad upload speed and the extra 10mb make the build delay for 2 hrs :)
in this build I can't create any node in the node editor.
I tested other build and they work fine in my computer.
@stou: bmesh is a hole branch with lot's of mods to trunk, if i could that then i should be in place of ton :)
@MmAaxx: it is included in the archive folder if it's broken or it will be in the externals.
@Italic_: strange ! , i'm sure that i don't any viruses on my PC. can anyone confirm this?
@iisthphir: welcome to the free open source world.
@PhEnIX: cuda kernels should be generates on runtime, now it doesn't work, a fix is coming, you have to wait.
I very like your builds but i have one question:
Why Cycles is only for openCL? I'm using Cuda so i can't rendering with graphical cart with your build.
If is possible to create one with using bouth.
Thanks PhEnIX
mabe theres some conflicting patches, also theres multiple versions of same addons, and multiple versions of same purposed addons and some reasonably useless ones, no offence to anyone.
I like getting a build with lots of experimental stuff and new addons sometimes, but i think it's excessive to perhaps comprrmise stability for some kinda pointless additions.
I also think there should mabe be more communication with addon developers. alot of really small simple tools for similar things could become one, better more usefull addon that is more stable and also easier to enable/disable without cluttering everything.
that said, thakns for the build!
C ya
Why dont you put the "chromoly vertexslide" in your builds by default, for me it works better and works also with bmsh builds :D
could you post a link to the most recent 2.59(or tell us the revision of most resent one you posted before the merge)
(i have both "installed" unzipped, it would be nice if blender 2.60 made a 2.60 temp folder as well..
i could see that causing problems maybe later, in the "Blender Foundation" folder you can have 2.5 and 2.6 folder
if you have both installed, since they are different, give it a new folder.
these temp folders dont take up much space they just hold a couple text files)
@Joster101: check the broken addons section you can download it from there.
@Joster101: well my friend, the broken addons in the build doesn't harm and maybe in use for some devs or newbie's, actually my aim with this build is not to be a perfect, but too add the most options in one build.
I think you could remove a few addons from you build.
because I found some of them are not that useful now.
The ones I can think about now are the fast loop and select by type in sequencer.
the former is just ctrl + r (and we even have a button for that already called loopcut and slide)and the latter could be replaced now that we have select group(shift + g)in the sequencer.
I appreciate all these addons and their developers. but I'm afraid this build would become too bloated.
I even check the script folder and it's not there?
any help on this?
I'm sorry to hear that about Vectex, its a real shame, I liked that plugin.
@marksism Also I tried shift selecting several objects from the outliner and it worked in the current version and an older one I had around.
Maybe you had some conflicting script, or perhaps just an old Startup.blend that somehow messed up keymaps with newer versions.
@duarte.framos: ill try to add in the next build. - if Allah wishes
@marksism: i tested selecting with shift+LMB and it works OK
wich has some useful addons.
Would you be able to add this one : Tiles Texture http://blenderartists.org/forum/showthread.php?94666-Tiles-Texture
What happened to the Vectex plugin? It used to be listed in the "NOT Implemented (and are here ONLY for reference)", was hoping you would get that patched up, but now its gone.
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-- This is not listed in the addons to enable. How do I get this working from this build? thanks