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Blender 2.62.0
Included Cuda Kernels: 1.0, 1.1, 1.2, 1.3, 2.0, 2.1
Look at your graphic cards Cuda Compute Capability
Click here for the commits.
Build with: MSVC++ Express 2008
Build options:
WITH_BF_OPENEXR = True
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_FFTW3 = True
WITH_BUILDINFO = True
BF_DEBUG = False
Click here for Blender development and compiling documents.
24 Comments so far. Leave yours.
20:26 February 29th, 2012
24
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MikeJ
Cuda 1.1 doesn't work again on 44340. Says it requires at least 1.3.
14:10 January 10th, 2012
Hi Moolah
I added all cuda kernels avaliable. Don't know why your build doesn't work.
I added all cuda kernels avaliable. Don't know why your build doesn't work.
08:22 January 2nd, 2012
Hello, Demohero and Happy New Year! :)
Please, include those CUDA kernels as you did it before. GPU rendering doesn't work for my card again (writes about 1.1 version). I know I need the new PC but doesn't have money for it now. So your build is really helpful!
Please, include those CUDA kernels as you did it before. GPU rendering doesn't work for my card again (writes about 1.1 version). I know I need the new PC but doesn't have money for it now. So your build is really helpful!
19:57 November 19th, 2011
Brilliant! Works like a charm. Thank you very much. I really need to take the time to read the docs and learn how to compile the builds. I had no idea there had to be separate kernels compiled for CUDA support, I just thought there was something wrong with my setup as I have tried a few builds with the same result. Thanks again!
16:49 November 19th, 2011
vikato
I added CUDA binary kernel 1.2. Download and try again. I hope it works now :)
I added CUDA binary kernel 1.2. Download and try again. I hope it works now :)
15:16 November 19th, 2011
When trying to use GPU/CUDA, I get the error message "Failed loading render kernel, see console for errors." In the console, the message is "CUDA binary kernel for this graphics card not found."
I'm using a GeForce 220 GT (Compute capability 1.2) on Windows 7 32 Bit with driver version 285.62.
I'm using a GeForce 220 GT (Compute capability 1.2) on Windows 7 32 Bit with driver version 285.62.
07:47 November 19th, 2011
LilSquish
As numanair said, you should select the CUDA option from GPU Type. I have a CUDA 1.1 supported graphic card too, but I have no problem at all.
As numanair said, you should select the CUDA option from GPU Type. I have a CUDA 1.1 supported graphic card too, but I have no problem at all.
19:36 November 18th, 2011
Demohero
The Thing Is, is that it says that the included CUDA Kernels say that my Graphics Card Is capable, a 1.0 CUDA compatibility, but whenever I select "OpenCL GPU" It says "failed loading render kernel, see console for errors, I checked the console it said i needed a 1.1 CUDA compatibility, and the description above says thatit's fine with 1.0, to render cool scenes in Cycles, I NEED GPU, If you can offer any help, please do so!
The Thing Is, is that it says that the included CUDA Kernels say that my Graphics Card Is capable, a 1.0 CUDA compatibility, but whenever I select "OpenCL GPU" It says "failed loading render kernel, see console for errors, I checked the console it said i needed a 1.1 CUDA compatibility, and the description above says thatit's fine with 1.0, to render cool scenes in Cycles, I NEED GPU, If you can offer any help, please do so!
17:51 November 18th, 2011
This build also crashes for me when I try to use CUDA. I have a GeForce 8500 GT (the 512 MB version), which should support CUDA 1.1. Sometimes very small renders will work, and the live preview almost always works. This seems to be the support page for the error: http://nvidia.custhelp.com/app/answers/detail/a_id/3007
15:05 November 18th, 2011
LilSquish
What's your problem? Detailed info needed.
What's your problem? Detailed info needed.
15:38 November 17th, 2011
Hey, I have A Graphics Card, It's a GeForce 420, and It has 1.0 CUDA Compatibility, but whenever I get into blender, It won't work. Have any suggestions?
10:56 September 20th, 2011
Here is the why :)
http://www.pasteall.org/pic/show.php?id=18210
http://www.pasteall.org/pic/show.php?id=18210
16:17 July 29th, 2011
9
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holyenigma
When will the "Subdivide UV" option for the Multires modifier be available for the onion branch?
Or when will you be compiling a new build with it in it? thanks
Or when will you be compiling a new build with it in it? thanks
07:17 June 26th, 2011
Wow, a Windows build of Blender where Quicktime actually works. Now that it has been decided to be dropped... ;
13:32 May 10th, 2011
I didn't modify or tweak this build. I only build it from the trunk.
12:49 May 10th, 2011
only branches and patched builds are experimental. unmodified blender trunk builds are..mhm.."trunk" :)
11:25 May 10th, 2011
oscurart
Compiled with MSVC++ Express 2008. I tried the mingw but got similar errors. Don't know how to solve yet.
Compiled with MSVC++ Express 2008. I tried the mingw but got similar errors. Don't know how to solve yet.
11:02 May 10th, 2011
Hi, are you compiling with mingw?
Since yesterday i`m having a compilation error, in several machines.
scons: *** [C:\BlenderSVN\build\win32-mingw\intern\ghost\intern\GHOST_WindowWin32.o] Error 1
scons: building terminated because of errors.
Do you know anything about this?
Thanks.
Since yesterday i`m having a compilation error, in several machines.
scons: *** [C:\BlenderSVN\build\win32-mingw\intern\ghost\intern\GHOST_WindowWin32.o] Error 1
scons: building terminated because of errors.
Do you know anything about this?
Thanks.
10:52 May 10th, 2011
Hi Nico. I'm new to graphicall. I read the graphicall.org/about section but didn't fully understand the difference between trunk and experimental. What is the default setting of the trunk builds?
Feeling talkative?
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