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    Trunk Blender 2.53 BETA r31829 WIN32
    Buildercog
    OS
    DateSep-8-10
    TypeBF

    Description

    Hi All,

    So here is my 13:37 GMT Wednesday 2010-09-08 build of Blender 2.53 Beta r31829 for Win32.

    This is the user-config.py used for compiling on Windows7 using MinGW.

    BF_BUILDDIR = r'..\build'
    WITH_BF_OPENEXR = True # Now fixed and included
    WITH_BF_FFMPEG = True
    WITH_BF_OPENAL = True
    WITH_BF_QUICKTIME = False
    WITH_BF_GAMEENGINE = True
    WITH_BF_PLAYER = False # set this to True whenever the player has been ported properly
    WITH_BF_JACK = False
    WITH_BF_SDL = True
    WITH_BF_ICONV = True
    WITH_BF_COLLADA = False # Disabled because of build issue using MinGW
    WITH_BF_FFTW3 = True
    WITH_BUILDINFO = False
    BF_DEBUG = False
    BF_NUMJOBS = 1

    Here is my .bat file that I use to update, clean and compile Blender on a regular basis. I named mine doit.bat which I call from Task Scheduler at regular intervals. I have now integrated the svn cleanup routine that I used to do manually every now and again. This way I don't have to worry. It just does it.

    -------------------------------------------------------------------------
    PATH=%PATH%;c:\python26\;

    cd c:\BlenderSVN\lib\windows

    svn cleanup

    cd c:\BlenderSVN\blender

    svn cleanup

     

    cd c:\BlenderSVN\lib\windows

    svn update

    cd C:\BlenderSVN\blender

    svn update

    c:\python26\python C:\BlenderSVN\blender\scons\scons.py BF_TOOLSET=mingw -c

     

    PATH=%PATH%;C:\Python26;^

    C:\BlenderSVN\lib\windows;^

    C:\BlenderSVN\lib\windows\QTDevWin;^

    C:\BlenderSVN\lib\windows\pthreads\lib;^

    C:\BlenderSVN\lib\windows\pthreads\include;^

    C:\MinGW\bin;^

    C:\MinGW\lib

     

    cd C:\BlenderSVN\blender\

    C:\python26\python C:\BlenderSVN\blender\scons\scons.py BF_TOOLSET=mingw >install-log.txt

    -------------------------------------------------------------------------

    I also write out the output to a logfile called install-log.txt just to see that things have worked OK.


    Hope these simple notes help you in your own compiles of Blender.

    Enjoy.


    DownloadBuild!!



    Blender Foundation's Chaos and Evolution Training DVD by David Revoy

    Comments
    pocax
    thanks cog for the build!
    Aaron
    Hey there,

    Thanks so much for the immense and great work you continue to produce! I must say, you are an inspiration to all code developers! =]

    I must ask though; will the current, and future, builds be utilising Multi-Threading capabilies? My system has this capability, but I've seen no option to enable this in: 'User Preferences/System', or otherwise. Does Blender automatically search for and enable (if capable) this ability? Or is Blender not Multi-Threading capable, yet?


    Quick note:
    I've used ZBrush before, with high polygon count: around 8mil (if I rememnber- been a while) and the interface only just started to slug at this resolution. Whereas, Blender seems to slug at around 6.9mil.

    - ZBrush had the ability to enable/disable Multi-Threading (always had it enabled- due to my system capabilities).

    My System Info:
    - CPU: Intel(R) Core(TM)2 Quad CPU, 2.40GHz
    - RAM : 3.3Gb
    - Graphics: ATI Radeon HD 2600 XT
    - Windows Vista, 32bit


    Generel Note:
    I know my system is of a decent grade and capability. Not exactly production quality, but a very decent system. It may even be a bug in the version I use: 2.5 Alpha 2- I have no clue =]

    P.S.
    I will be using this site to further update my Blender Software from now.

    Again, thank you so very much for your dedicated hard work with this superb 3-D Graphics Software, which competes, very well with; Maya, 3D-Max and ZBrush- all in one, as well as some others!

    Aaron
    Aaron
    Incase you need:

    My email address is: ice_that_burns@hotmail.com


    Thank you so much, again!

    Aaron
    Longhair
    @Aaron

    Blender supports Multithreading for rendering and ther are settings for that (by default it is enabled).
    Comparing Zbrush and blender isn't quite fair, because the programs work quite differently. For instance, you can't really change the mesh topology in Zbrush, but in Blender, this must be possible. Devs are hard at work improving sculpt performance, though.
    ImperfectLink
    Aaron, also you should keep in mind that Zbrush does not use OpenGL and instead runs in 'pixol' space that runs on the CPU instead of the GPU.
    Logically, this means that if you upgrade either, it will improve performance in the corresponding application. That said, I believe all deformations are calculated on the CPU anyway for both apps.
    The Fatsnacker
    In your instructions you mention building with python 2.6?

    Isn't 2.5 to work with python 3.1?

    regards
    Cog
    Hi Fatsnacker,

    If you want to compile Blender 2.5 you have to use Python 2.6. However, Blender 2.5 now contains its own Python 3.1 runtime for normal operation.

    Cog
    Cog
    Well after providing these win32 uploads for the last few months Graphicall.org now offeres automatic win32 builds. See the main page.

    Is it worth me uploading my builds anymore?

    Cog
    The Fatsnacker
    The win32 downloads are what exactly? files for individuals to compile or actual builds?
    Cog
    Builds Fatsnacker.
    Cog
    Bruno C
    Well, I don't know if its only with me, but the automatic builds only comes with 2,5MB and no Blender.exe inside the ZIP file. It is supposed to be like this?
    The Fatsnacker
    Sorry Cog but the Win downloads doesnt seem to be the full win32 build?

    regards
    BrianT
    Yeah, I tried the auto windows build and it isn't working for me, either (at least how I would expect). It sounds like a nice idea, but I'll continue with regular downloads for now. Thanks for continuing to post, Cog.
    BrianT
    Yeah, I tried the auto windows build and it isn't working for me, either (at least how I would expect). It sounds like a nice idea, but I'll continue with regular downloads for now. Thanks for continuing to post, Cog.
    *comment from the builder
    cog
    I haven't personally checked the auto builds but I wonder if you need a full build of blender, like one of mine, then copy the files from the auto-build over.
    Anyway there is still a need for my builds as I noticed over 187 downloads since yesterday.
    So I will download up to 3 times a day when I can.

    Cog
    grafixsuz
    thanks Cog for doing this. I tried to compile my own builds but it never ever seemed to work. I could get the files to download from the SVN, but it could never compile. I will try your .bat info and see if I can get it to work for me... I am hopeless when it comes to programing of even the simplest forms... My 'Hello world' c+ trial was about the only thing I could get going, sad isn't it? :-)

    Thanks you once again Sir, and I will give it a whirl now.

    Cheers
    grafixsuz
    thanks Cog for doing this. I tried to compile my own builds but it never ever seemed to work. I could get the files to download from the SVN, but it could never compile. I will try your .bat info and see if I can get it to work for me... I am hopeless when it comes to programing of even the simplest forms... My 'Hello world' c+ trial was about the only thing I could get going, sad isn't it? :-)

    Thanks you once again Sir, and I will give it a whirl now.

    Cheers
    The Fatsnaker
    Cannot open this archive although previous downloaded builds are ok

    regards
    *comment from the builder
    cog
    Hi Fatsnaker,
    Sounds as if your download corrupted in some way. Try to download again. I have just done so with no problems.

    Cog
    GeBe
    Giving up downloading... once downloaded, they all ends up somewehre between 6mb and 9mb
    *comment from the builder
    cog
    Hi GeBe,
    Which downloads do you mean? Mine are 15-16Mb.
    Are they the autobuilds? If so it would be worth contacting site admins (see link top right of webpage).
    As I said earlier I have never tried them myself so if they are not working let them know.

    I will continue to make my builds available here at Graphicall.org. I have a need for frequent builds because I am writing a book. So I will share those builds because not too many other Win32 builds seemed to be available when I started.

    Colin Litster(Cog)
    Ravelli
    hello out there, just to let you know... my downloads are corrupted too. the files have a size of 5-6MB only. greetings from here ;-)
    GeBe
    Hi cog

    Its the "Trunk Blender 2.5 r29431 WIN32". Ì just tried it again today. Its downloading the file, but I do not get all the 15-16mb. Its downloading without any interruptions, but once downloaded the file is just between 6 and 9 mb. First I did not see the size of the file when I was unzipping, but when I got the "not a valid archive" I realised that the file was to small. My last download was 13.6mb so its getting close and closer to a complete download :-) For info, nothing is wrong at my end. This might be the problem for other people here as well...ref Fatsnaker (cannot open archive). It could be that he is missing a few kb without see the actual filesize.
    GeBe
    I tried to send email to Site Admin... but I just got the message:
    Fatal error: Cannot redeclare tla_ads() (previously declared in /nfs/c01/h16/mnt/5695/domains/graphicall.org/html/builds/banner.php:72) in /nfs/c01/h16/mnt/5695/domains/graphicall.org/html/builds/banner.php on line

    For info :-)
    *comment from the builder
    cog
    GeBe and Ravelli,
    Are you using 7Zip to unzip your files or something else? I presume you are on a Broadband connection and running WinXP or later?
    So far today there have been 108 downloads of my latest build. I have to presume those people are not finding any problems? Please let me know if that is not the case.
    Reference the issue about being unable to contact the adminstraters, I have noticed quite a few problems with the underlying structure of Graphicall.org over my time using it. Although I did manage to get one query email to them a few weeks ago. Graphicall.org is getting a little creaky time to shout I think.

    Colin Litster (Cog)
    The Fatsnacker
    I have been expericing problems with download over the past couple of days.

    Its not your computer, or 7zip.....the downloads keep terminating.

    I hvae been expericing similar loading problems on other websites aswell.

    regards
    GeBe
    Yepp... its getting terminated somewhere between 40% and 70%. Cannot download anything from GrahicAll. Other pages are ok.

    Is there somewhere else to get these builds!
    duoc
    I've downloaded multiple times and still no luck with it unzipping using 7-zip. I'm getting a 15.5mb file when I download.
    *comment from the builder
    cog
    Hi duoc
    Sorry about your download troubles. The zipped file should be 15.5Mb so that sounds OK. Are you able to open the archive in 7-zip, or run a test of the archive?
    Are you having any other problems with Graphicall.org or other websites?
    For 2 weeks I was unable to upload any of my builds because of a problem with the graphicall.org database. In the end I hunted down one of the admin people and pestered them till they did something. To tell the truth they responded very quickly it just took me a long time to find out who to contact. Search for my posts on Blender Artists and you will see who it is.

    I should ask the question of everybody else can you download my builds?

    Colin Litster (Cog)
    majawe
    Yeah sometimes the d'l fails but I just try again and it's OK.

    Thanks for your builds, cog.
    GeBe
    All ok again, so, back to work... :-)
    Thanks for following up this one cog...
    majawe
    Latest build still shows r29444!
    Damian
    Never had any issues downloading anyone's build. Including yours.
    But could you find that contact person and pester them again?
    Those Windows 32 auto builds should be the full 13MB or so.
    As it states.
    The "Contact Us" at the top is also not working.
    Tried to use it to notify about the auto builds but after composing the message and hitting send it just gives a fatal error.
    I have used multiple machines to try the auto build and contact link with the same results.
    The auto build did work the first day they started it and that's about it.
    Dobz
    @Damian A lot of things don't seem to work with the site right now. Wish they would fix some of it :/
    The Fatsnacker
    Cheers Cog

    Have created my own builds from the Blender instructions (using VS C++ 8.0 Express), worked like a dream.

    Also thanks for listing your script have used it in my build environment.

    One last thing, how do you get to the render,GSOC and scuplt svn branches?

    regards
    Graystone
    @ Fatsnacker

    In the list of builds, you should see OS and types in dropdown. Change the type to Summer of Code, and look for JWilkins for the sculpting. Otherwise, they may be in Experimental, or the Optimised column on the right. Hope I helped.
    rickyblender
    i could not copy an old folder with lot's of files into the this new folder for this 496 version
    asking for manager permission and when i gave it it was unable to copy the folder !


    i'm on Vista 32 bits?

    Thanks

    *comment from the builder
    cog
    Hi ricyblender,

    It sounds as if you had the blender running as you tried to copy over it. Even with admin privilages you cannot overright a running program. Ensure Blender is not running before you try to copy these files into the same directory.

    Cog
    Rickyblender
    can someone explain waht the instant built are at the top of main page on the right ?

    i mean are theses like build we find here
    or need to be built on your own computer to run?

    and thanks COG for the window built here it's nice to see updates to follow the 2.5 latest version updates

    Thanks & happy 2.5

    Longhair
    Hey cog,
    After rendering from the commandline (blender -b file.blend -a -o //####.png) your builds always crash on my system (renders come out, tho)
    That's a problem because that way I can't batch things
    Longhair
    System: Windows 7 x64
    *comment from the builder
    cog
    Hi Longhair,
    As far as I know the blender command line flags are not implemented at this stage. Ton refered to it during the developer meeting yesterday. Hopefully theses will be in place by the Beta release soon.
    Cog
    GeBe
    Downloaded this build, and it looks ok, but somehow it seems to be a little bit slower that I have exp earlier!

    And just a questions, if someone knows the answere... After downloading this build - I now have the default cube, one lamp and the camera, and I`m in persp view. But, I`m not able to scroll/zoom in towards the cube. I can zoom a litle bit, but then the zoom goes slower and slower, and I`m not able to "reach" the cube at all... I have seen this in all versions of Blender. I have to use Shift-F (fly mode) to get closer to the cube, but then... when using scroll after turing off the Fly Mode, the zoom jumps in big steps, and the smooth zoom is gone.

    After downloadint this bulid, I made a blend file (directly after the download) so if someone would take a look, please let me know. Nor sure if I can upload the file somewhere here!
    GeBe
    Actually, I just found a bug (well I hopes its a bug)
    I downloaded this build again, just to check it.

    Starting Blender. Changing the Prefs to Emaulate Numpad. Save Prefs. Then, rotate the scene a little bit (MMB). Go in to Camera (NumPad 0). Once in Camera View I MMB to "drag myself out of the camera view again. When I now zoom/scroll towards the cube, the zoom/scroll stops close to the cube.

    Can anyone else test this! Should it be like this?
    Longhair
    @cog Other builds work just fine, though
    Andy
    Thanks Cog, I really appreciate your efforts in making these builds - I hope you had a great holiday!
    GeBe
    Found out about this scroll/zoom problems we are having (comment from the report-bug page). It looks like we have to reset the pivot point. Did not exp this problem so often earlier, but in these latest bulids we have to reset the pivot every time going in and out of camera view. This appeares when using the Persp View. To be honest, this should have been fixed by the software and it should not be a function that the users needs to perform every time the scroll/zoom stops working.

    You guys are doing a greate job developing this software, and for all the developers/programmes it might be a logical solution to reset the pivot. For the normal user it will be totally non-logical and not something you will figure out by yourself. So, my suggestion to you guys in this case... take a look at this one and fix it so the software takes care of the issue - not the user :-) One more step to make Blender a little bit more user friendly.
    moaaa
    LibLoad() dont work in your build
    majawe
    Build 30134 doesn't unzip, "File is broken"...? Tried several times.
    majawe
    /\ - Seems to be the french "blender.mo" file that is broken. But Blender loads up OK.

    Here's a small cosmetic bug that has always existed (?) - Blender loads up not fully maximized. If you maximize, then restore down, then maximize, then restore down (etc), buttons on right-hand side slowly shift off the screen! Has anyone else found this?
    meta-andrcto
    confirming zip is broken.
    meta-andrcto
    error is
    CRC failed in
    '252\datafiles\local\fr\LC_MESSAGES\blender.mo'
    file is broken.

    however the build did unzip & works...
    Matt Jordan
    I have the same result as meta-andrcto. Same error message but Blender seems to work fine.
    majawe
    Does anyone else have the same effect as me when you maximize/restore down/maximize/restore down/etc, and the right-hand side of Blender shifts to the right off your monitor screen?
    *comment from the builder
    cog
    Hi meta-andrcto,

    Don't know what the problem was with the last upload as its works OK for me, even when I re-download it. However, I have uploaded other builds since so try one of those. If your still having problems let me know.

    Cog
    kernond
    Just a tip: For builds that don't include the blender player tool, I've been able to successfully use it by simply placing a copy of the blenderplayer.exe file into the same folder as blender.exe. It doesn't ALWAYS work with every build that excludes it, but most of the time it works perfectly.
    Aaron the noob
    I am having a problem. Not just this Trunk but every time I download one, I try and start up the Blender.exe and I get an error saying "application failed to initialize properly (0xc0150002)." Any suggestions?
    matty 686
    please make more 64 bit builds and encourage others to do so too most people serious about 3d use 64 bit
    matty 686
    sorry i think i sounded rude by accident :(

    but i think artists like 64 bit because you can make huge stuff
    *comment from the builder
    cog
    Hi matty 686,

    I don't have Windows 64bit myself so can't build for that. However, I will support your request through the Blender IRC channels.

    Cog
    Animaticoide
    I see that your latest builds don't have Bookmarks working properly. I really don't know why.
    matty 686
    thank you thank you ^*^
    *comment from the builder
    cog
    Hi Animaticoide,
    I discovered this myself this morning and have reported it to the bug tracker id 22915.
    Cog
    Animaticoide
    I see that your latest builds don't have Bookmarks working properly. I really don't know why.
    nbninja8
    Oh my God, I'm finally able to use 2.5 without it crashing when I render! Thanks!
    Animaticoide
    Thanks for your builds Cog. Glad that bookmarks are now solved, it was bugging me. Sorry for the double post. "backspace" key did it.

    Thanks
    Viniucius
    Where did indirect light gone?
    In the other hand the built presents itself more stable in my opinion. Thanks and keep the good work.
    Niyado
    Yea, where is the indirect lighting?!?!?!!
    Viniucius
    Where did indirect light gone?
    In the other hand the built presents itself more stable in my opinion. Thanks and keep the good work.
    moshguy
    Developers take a moment to pat yourself on the back. That's enough patting! Now get back to coding!

    All jokes aside, great job so far.
    redsymbzone
    Is it only me who have problems with opening old blend files or not?
    blendblend
    Cog. Thanks for the builds. I built win 32 beta but there is no reviison number on splash screen. It reads only 'r'. What is the problem. What must I do? I used your batch files.
    Psy-Fi
    Cog, I also build with MinGW/self built gcc 4.5 and have trouble opening files(there's trouble with msvc.dll). If you know how to fix this please post. I tried debugging but I can't get a working debug build because of python_d.dll not initializing properly.
    *comment from the builder
    cog
    Hi blendblend,
    In the user-config.py alter the WITH_BUILDINFO = True. That should do it.
    My pleasure, reference the builds, and well done for trying yourself.
    Cog
    blendblend
    I tried it too but get the same result :(

    I use Mingv and VC++. I don't understand what the problem is.
    Psy-Fi
    Cog, I use WITH_BUILDINFO, no result...-Sigh-anyways, that's the least of my problems right now!
    blendblend
    My problem is solved. From tortoise I selected revision not head revision. I also installed subversion. But I'll download your builds. I don't want to wear out my poor computer.
    Tekergo
    Thanks Cog for the build!

    Every 2.5 is slow on my computer, but i know why. My graphic card is poor.
    Thank you everybody for the developing, but i will go back to 2.49.
    Ben.NO!
    Hej Cog - when i hit the "n"-button in blender to open the transform control etc. blender gets sloooow. don't know why, but that happens in every built actually :-(
    greetings, ben
    Rafael
    I'm trying to delete a curve, but the Blender crash.
    Rafael
    That only happen when I delete group of curves, but individual curves delete normaly.
    Bruno C
    Where's symmetry on sculpting?
    Bogey
    Thanks Cog
    Tungerz
    Hiya's Cog,
    Just wanted to say thanks to you and all the other builders, for all the work you guys do day in and day out. It is very much appreciated. I hope to learn to scripting and coding, so that oneday maybe I can help contribute to Blender, Like all of you do.

    Once again, Thank you.

    Tungerz
    TAM
    I echo the above comment, you coders are doing a brilliant job! How do you do it? Programming is such a black art lol!
    matty 686
    any chance for a 64 bit build
    *comment from the builder
    cog
    My pleasure reference the builds. I'm not a coder myself so I agree they are just amazing. Me I just build regularly and wanted to share.
    Ref 64bit builds there were a few other builders doing this I still use 32bit Windows and as there was a lack of recent builds thought I would contribute that way.

    Cog
    The Fatsnacker
    Processor usage for general rotating of an object has gone up by 20-30%.

    This similalry appeared around 300,000 build and was modified an caused 20-30% drop in processor usage when moving around an object.

    Anyone got a similar problem
    AS
    Menu "paint" for texture paint hasn't control elements
    AS
    Menu "paint" for texture paint hasn't control elements
    John
    I can't get this build to work
    *comment from the builder
    cog
    Hi John,
    Which revision number as over 300 downloads have not reported a problem? Try r30458 which is the latest I have compiled.

    Cog
    r0ug3r
    hi,been using blender for a while in my 3D.ive been following up all builds. i wonder if we can include dxf importer so i can import cad files.or is there any way i can manage to include this importer on my downloaded build..thanks..
    *comment from the builder
    cog
    Hi r0ug3r,

    There is a python script available to allow Blender 2.5 to import dxf files. You can find out more by going the the Blender Artists Forum at the following location:-

    http://blenderartists.org/forum/showthread.php?t=189354

    Cog
    tarabaz
    as long as dxf import/export is not implemented in the 2.5 series, as a workaround you can use the good old blender 2.49b as a converter:

    import your dxf file in blender 2.49b and export the imported mesh as obj. then you can import the obj file in blender 2.5.
    Crouch
    Just wanted to leave a word of thanks for all the builds you're doing. They save me a lot of time (my computer is slow, so it take a long time to do my own builds) and allow me to keep up to date with all the current changes in Blender. Thanks Colin.
    *comment from the builder
    cog
    My pleasure, Crouch.

    Colin
    Malcolm-Luther
    Hey Cog,
    long time user first time poster. The newest build seems to have an issue with images and im sure it has to do with renaming but have no clue how to fix. Same problem on the newest experimental builds also. Thank you so much for your efforts and builds, works across 3 old laptops, but today lost all image planes.
    peace,
    malcolm
    Jeff
    Hello,
    I just pulled Trunk Blender 2.53 BETA r31550 WIN32
    Now I get this error:
    ---------------------------
    Microsoft Visual C++ Runtime Library
    ---------------------------
    Runtime Error!
    Program: \\Atlh...
    This application has requested the Runtime to terminate it in an unusual way.
    Please contact the application's support team for more information.

    Build 2.49b was working.

    Cheers,
    jeff
    Jeff
    I moved the blender directory from a network share to a local directory and I no-longer get the error. Cool.

    Cheers,
    Jeff
    *comment from the builder
    cog
    Great Jeff,

    I was beginning to get worried there as I've had no problems. Computers are wonderful so I'm told ;)

    Colin
    malcolm-luther
    hi again, just loaded up latest build and same problem, all jpg png image planes are gone and I cant load new ones. also if I try to look at thumbs instant crash. and I cant stop the screen to tell the warnings.
    *comment from the builder
    cog
    Hi Malcolm,
    What images 'planes' are you referring to? Do you mean the image 'browse', and you are not seeing any images, or have you some planes with material texture images applied that have lost there images?
    Also what version of Windows are you using?

    Colin (cog)
    Malcolm-Luther
    hey cog,
    I mean the image planes such as jpg,and png images with tranp. I just downloaded newest build and the thumbnail issue is solved but still can get no .jpg or.png images to import. i am using XP SP2.
    ps
    i am using the import images as planes add-on and last 3 commits have broken functionality.
    thank you again.
    Malcolm-Luther
    whoa the Colin, THANK YOU FOR YOUR WORK
    you allow flighty artist such as myself to use really cool tools. I just downloaded the 582 version and still have the same issue. the console is telling me that"
    rna util item not found...Import ot image as plane shadeless/premultiply."
    but nothing crashes any more but it also does nothing, no import no crashes.
    I thank you again for your help .
    malcolm
    *comment from the builder
    cog
    Hi again Malcolm,

    It sounds to me as though the recent rna renaming has broken someones script. You should report this as a bug to the bug tracker. I suspect the author of the python script will have to do some work to make it work in the new 2.5 environment.

    Colin
    malcolm-luther
    ok im will put it up on the tracker and thanks again for your hard and tireless work,If you had a sugestion on where to start to dig around or help from an artist perspective, to the community as a whole, like a bugfixing for dummies, Im sure this is like a two line fix,I could suss out,and give back so that you guys can keep the new toys at bay. I just picked up blender cause I thought I could make trippy backgrounds for art.that was a decade ago. i got the blender 2.6 for a gift from my mom. Now I am pretty sure this will be the 3d platform for the future,heck Im all gimp now just in case there is an artist/testing gig at the institute.
    thanks again and off to the bug tracker
    mimicat
    I gained a lot of benefits, the fund will want to continue to publish Herve Leger Juicy Couture
    iKlsR
    nice build man... keep up the awesome work... someone should build one with the luxrender exporter now tho' for PC!
    afalldorf
    @iKlsR- the luxrender exporter script seems to work fine with these builds, you can always copy it into the scripts folder yourself.
    Lyle Walsh
    great work on f-curves for texture values, working great thanks! Also fantastic idea to put an editable value window in the curve selector- really speeds up workflow.
    Terry

    Curious, did the comments use to be posted with a date?
    Thanks
    Terry

    Curious, did the comments use to be posted with a date?
    Thanks
    *comment from the builder
    cog
    Hi Terry,

    It's a personal thing to remind me when I compiled the build. I am currently building between 3 and 7 builds a day, and it is easy to get side tracked when I am trying to write a book on Blender. Adding that info helps me and perhaps others.

    Colin
    Tungerz
    Hiyas Colin,
    do you have any blogs, or sites with any info about the book your writing? Like release date, area's of Blender focused like render,texturing,script, ect... I'm interested in buying one and look forward to reading :)

    Thank you in advance for your time and knowledge
    -Tungerz
    *comment from the builder
    cog
    Hi Tungerz,
    The book will be published by PACKT Publishing hopefully around the turn of the year. It's Title is 'Blender Materials and Textures Cookbook'. It is entirely written for Blender 2.5/6.
    I have a blog at the following location:-

    http://www.cogfilms.com/

    This includes links to works in progress as well as tutorials for previous versions of Blender.

    Colin Litster (Cog)
    Tungerz
    Thanks alot, I will check it out and I'm look forward to reading it :)

    and Congrats on publishing

    Peace :)
    -Tungerz
    mmurkatos
    @afalldorf
    How? The versions on http://www.luxrender.net/v/dl_windows does not seem to work. I placed the LuxBelnd_0.7.py into the scripts folder AND into the addons folder but I still can't find it in the user-preferences/Add-On window in blender.

    I suppose the script is for the old python 2.x.
    If there is a newer script, does anyone knows where to find it?
    Terry
    Hi Colin,
    Thanks for all your hard work. Man, this just keeps getting better an better.

    Leave a Comment!


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