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    Blender 2.53 svn r31827 linux 64bit
    BuilderFish
    OS
    DateSep-8-10
    TypeBF

    Description

    WITH_BF_OPENMP = False
    WITH_BF_FFTW3 = True
    WITH_BF_GAMEENGINE = True
    WITH_BF_OPENEXR = True
    WITH_BF_FFMPEG = True
    WITH_BF_OPENAL = True
    WITH_BF_JACK = True
    WITH_BF_SNDFILE = True
    WITH_BF_SDL = True
    WITH_BF_DDS = True
    WITH_BF_BULLET = True
    WITH_BF_FREETYPE = True
    WITH_BF_COLLADA = True
    WITH_BF_PLAYER = False
    WITH_BF_RAYOPTIMIZATION = True

    OPENMP is disabled for better sculpt performance, if you want to test fluid/smoke check out the smoke/openmp build in the optimized section!

    build on Ubuntu 9.04

    tested on Ubuntu 9.04 (jaunty), Ubuntu 9.10 (karmic), Ubuntu 10.04 (lucid), Fedora 12, Fedora 13

    http://twitter.com/derfish

    ---------------------------------------------------------

    changes:

    Commit by campbellbarton :: r31827
    bpy.props.* option to pass the first arg as a class.

    Commit by jesterking :: r31826
    Apply patch [#23632] Allow single quotes in RNA paths.
    By Lukas Tönne
    In the console RNA paths can use double quotes (" ") or single quotes (' ') to select from a collection, an
    ID property or a vector/color component. The RNA_path_resolve function however only accepts double quotes. This patch
    adds the ability to use single quotes in areas other than the console too.
    PS. Note the very nice patch ID :)

    Commit by jhk :: r31825
    Hair disconnect/connect wasn't working properly.

    Commit by jesterking :: r31824
    Commit patch [#23685] Cleanup/crashfix for AA using win32 ghost.
    Provided by Mitchell Stokes (Moguri)

    Commit by campbellbarton :: r31823
    addon improvements/fixes
    - better error reporting when an addon fails to load
    - upload an addon which loads partly but then fails (eg, module loads but class register fails)
    - bugfix addon loading, failier to load would leave _bpy_types._register_immediate = False
    - added which change on disk are reloaded when enabling.
    - bpy.path.module_names() now returns (module_name, module_path) pairs.

    Commit by campbellbarton :: r31822
    new bpy function bpy.path.module_names(path, recursive=False)
    addon's and python initialization both had this inline.

    Commit by campbellbarton :: r31821
    bugfix [#23720] Performing an object operation in the Outliner in Visible Layers display mode causes CTD

    Commit by campbellbarton :: r31820
    patch [#23717] Another install target fix for cmake/linux
    from Ralf Hölzemer (cheleb)
    fix for *nix install target

    Commit by campbellbarton :: r31819
    bugfix [#23722] Artifact in 3D View with empties saved to default .blend.

    Commit by dingto :: r31817
    * Increase Ray Depth Property Range, request by Conz.

    Commit by jesterking :: r31816
    Fix [#23716] Add background image broken
    Reported by Josh Wedlake

    Commit by campbellbarton :: r31815
    ran through pep8 checker

    Commit by aligorith :: r31812
    Graph Editor tweaks:
    Buttons for editing RNA paths/array index for F-Curves that aren't working are now actually functional. This means
    that when invalid paths are present, they can be manually fixed up.

    Commit by broken :: r31811
    Fix [#23634] Edit Box in World / Ambient Occlusion has wrong background colour

    Commit by campbellbarton :: r31810
    bugfix [#23648] Add image strip window checkboxes don't work

    Commit by broken :: r31809
    Compile fix

    Commit by campbellbarton :: r31808
    bugfix [#22831] transform problem with hidden parent object
    dont allow selecting of hidden objects or restrict selected object by using the BASE_SELECTABLE macro.

    Commit by campbellbarton :: r31807
    bugfix [#23189] Num-0 swtich to Camera view and back doesn't respect UserPerspective view.
    also fix for recent cmake edits.

    Commit by dingto :: r31806
    Windows Installer:
    * Remove text "(Requires Windows 2000 or better)", as we don't support Windows 2000 anymore.
    * Fixed link in Help.url

    Commit by campbellbarton :: r31805
    bugfix [#23656] Problems retrieving properties from inside runtime-created PointerProperties
    Setting the classes __dict__ member directly didnt update the types slots (python internal type stuff used with
    subclassing), so class.bl_rna was returning an incorrect value.
    Set the value using typical python setattr command.

    Commit by aligorith :: r31803
    Bugfix #23707: Autokey Available is ignored on a Clear Transform
    Checks are now done to see if only the active KeyingSet should be used instead of always using a hardcoded value only.

    Commit by nicholasbishop :: r31802
    == Sculpt ==
    Fixed bug #23654
    Brush copy clears its preview, so that the copied brush's icon isn't linked to the old brush

    Commit by campbellbarton :: r31801
    patch [#23650] fix stubs.c for optimized build
    from Filiciss Muhgue (filiciss)
    --- from the tracker submission
    if compile Blender with /GL on msvc, linker error LNK1237 occur on building blenderplayer.exe.
    http://msdn.microsoft.com/en-us/library/at5twzkt(v=VS.90).aspx

    Commit by campbellbarton :: r31800
    patch [#23703] Fix for Level compositing node; correct color representation
    from Alexander Kuznetsov (alexk)
    --- copied from the tracker
    Every image inside Blender is in linear color space and gets converted to SRGB upon saving.
    Level node analyzed the linear image, which was not the one user saw because other output nodes converted image to
    sRGB.
    This fix analyzes the image that user see (converting it to correct color space).
    Here is difference:
    http://www.pasteall.org/pic/show.php?id=5559
    First histogram (before the fix) tells that image is underexposed, which is not the case.

    Commit by campbellbarton :: r31799
    error in last commit

    Commit by campbellbarton :: r31798
    - added back zlib include (needed for win32).
    - use list append in more places.
    - remove non existing include dir.

    Commit by campbellbarton :: r31797
    bugfix [#23464] Crash on Tab
    OBJ importing edges would produce corrupt meshes because face edges were not created.

    Commit by campbellbarton :: r31796
    bugfix [#23631] Faces and edges missing in edit mode
    there was no way to clear fgons.

    Commit by campbellbarton :: r31794
    in response to bug [#23701] Edit Mode: unable to bind vertex/edge/face select modes to keys
    while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array,
    could be used for cycling the active layer or mesh edit mode.

    Commit by campbellbarton :: r31793
    bugfix [#23702] Parent to hidden object crashes

    Commit by campbellbarton :: r31792
    bugfix [#23704] Background image does not support special german letters

    Commit by campbellbarton :: r31789
    bugfix [#23656] Problems retrieving properties from inside runtime-created PointerProperties
    cant test if this fix solves the problem matt is having but it at least fixes an error caused by classes created
    in exec(),
    when the properties pointers were copied the hash key still referred to the python object which could be freed. in
    most cases this wouldnt happen (would be kept in bytecode) but with exec() the property string is freed immediately.

    Commit by campbellbarton :: r31788
    bugfix [#23663] relative path dind work on linux

    Commit by campbellbarton :: r31787
    bugfix [#23674] Fix for texture path corruptions (bug 23337)
    from Mathew Burrack (mburrack)
    ...also applied a fix so this flag wont be written but including this patch for older startup.blend's.
    --- from the tracker
    I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly
    getting
    saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
    that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing
    startup.blend
    files, I just mask it out when startup.blend is read in instead.
    I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
    I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
    I accidentally broke that or not (although I don't see how I could have).

    Commit by campbellbarton :: r31786
    bugfix [#23593] using material_slot.material=material_slot.material.copy() causes inescapable loop and blender to hang

    Commit by jhk :: r31785
    Fix for [#23028] Driver gets remapped when importing 2.49 file
    * Rotation drivers weren't converted properly from ipos to fcurves.

    Commit by campbellbarton :: r31784
    bugfix [#23697] New Empty Scene lacks World Settings

    Commit by campbellbarton :: r31783
    - use list append in more places (preferred method since its faster)
    - remove some unused include paths
    - remove unused linux path define

    Commit by jhk :: r31782
    Fix for [#22960] UV/Image editor - Back to Previous button

    Commit by campbellbarton :: r31780
    bugfix [#23641] enable/disable switch of "Limit" Constraints are inverting

    Commit by campbellbarton :: r31779
    bugfix [#23695] SigSegV when deleting camera from multiple scenes via outline pop-up menu

    Commit by campbellbarton :: r31778
    display_properties was being re-defined for each keymap item.

    DownloadBuild!!



    Blender Foundation's Chaos and Evolution Training DVD by David Revoy

    Comments
    -jay-
    Thanks for the builds!
    -jay-
    Thanks for the builds!
    *comment from the builder
    Fish
    have fun :-)
    abhifx
    thank you
    Andrew Price
    Thanks for builds Fish! But I get an error when trying to run:

    ./blender: error while loading shared libraries: libIlmImf.so.6: cannot open shared object file: No such file or directory

    I was getting a libopenal1 error previously but I managed to find that in Synaptic. Where can I find this libIlmImf.so.6? Google isn't helping. Alternatively is there a major package that I haven't installed? I had to install python3.1 and fftw manually so it's very likely I've missed something else.

    I'm very new at Linux so thanks for your help!
    *comment from the builder
    Fish
    on ubuntu you can use:
    apt-file search libIlmImf.so.6
    libopenexr6: /usr/lib/libIlmImf.so.6
    libopenexr6: /usr/lib/libIlmImf.so.6.0.0

    so now we now we need libopenexr6
    apt-get install libopenexr6

    it should work :-)

    in case apt-file is not found, just do
    apt-get install apt-file
    apt-file update

    then you can use it in the futute
    have fun :-)
    Andrew Price
    Thanks for your reply, I didn't see it till now but I scoured other comment sections on Graphicall and FINALLY GOT IT RUNNING (after 3 hours of failed attempts).
    Here's what I did for those playing at home:

    sudo ln -s /usr/lib/libHalf.so.2 /usr/lib/libHalf.so.6
    sudo ln -s /usr/lib/libIlmImf.so.2 /usr/lib/libIlmImf.so.6
    sudo ln -s /usr/lib/libIex.so.2 /usr/lib/libIex.so.6
    sudo ln -s /usr/lib/libImath.so.2 /usr/lib/libImath.so.6

    Then ran a search for fftw3 in Synaptic, marked everything to install.

    SO HAPPY IT WORKS! Thanks again for the build and reply Fish. I really appreciate you making builds for us :)
    Gra
    thanks for this, but how do I install? sorry for bad english
    Easton
    For me this build crashes when I enter edit mode. Thanks anyway though :)
    *comment from the builder
    Fish
    @Gra: you dont install it, but just unpack it and run it, e.g.

    tar xvzf blender25...tgz
    cd blender25
    ./blender

    @Easton: edit on textobjects or all objects? (which distro?)
    alalo
    Thank you for the build and support, fish!!
    lich
    im trying to open it in ubuntu 9.04 but this is what i get, i intalled the libraries mentioned before by Andrew Prince and fish.

    by the way, im new to ubuntu to.

    /home/belich/Desktop/blender25/blender: error while loading shared libraries: libgomp.so.1: cannot open shared object file: No such file or directory

    thanks
    lich
    im trying to open it in ubuntu 9.04 but this is what i get, i intalled the libraries mentioned before by Andrew Prince and fish.

    by the way, im new to ubuntu to.

    /home/belich/Desktop/blender25/blender: error while loading shared libraries: libgomp.so.1: cannot open shared object file: No such file or directory

    thanks
    *comment from the builder
    Fish
    @lich:
    libgomp.so.1 is the openmp library

    so just do what i suggested before :-),
    if apt-file is installed (else install it first)

    apt-file search libgomp.so.1
    which gives:
    root@u64:~# apt-file search libgomp.so.1
    libgomp1: /usr/lib/libgomp.so.1
    libgomp1: /usr/lib/libgomp.so.1.0.0

    so the package you need is called libgomp1 :-)

    apt-get install libgomp1
    or find it in synaptic and install it

    then you should be ready to go :-)
    abhifx
    i can see that you are updating the build very frequently. thats what i wanted, keep up the good work. best of all, it works on my ubuntu out of the box. yay. thank you
    *comment from the builder
    Fish
    updated again :-)
    have fun!

    p.s.
    well, im using (and compiling a lot of software)
    so im used to have always "the latest stuff" . specialy when there is a new feature and/or a bug fixed





    abhifx
    All i can say is, "keep em coming". What else do you compile? I would love to see yafaray and luxrender frequent build from you.
    Kory Prince
    Just so everyone knows, if your smoke preview is broken, revision 23235 fixes it.
    (I don't see a build for it yet though.)
    Thanks Fish for your awesome builds! I could never get one to work on ubuntu until I tried yours.
    Kory
    Easton
    All working know. Thanks for the build!
    Doesn't seem to like switching from particle mode to object mode.
    rbrb
    Thanks a lot, works without problems on Debian Testing.

    It seems to be less performant than old Blender when I rotate, pan or zoom with the default cube scene, eats mor CPU.
    *comment from the builder
    Fish
    keep in mind:
    these are DEVELOPMENT snapshots from the SVN tree , not official releases... :-)
    so they might contain errors ,missing/nonworking features etc.

    but if you regularly test the builds you can see the progress the developers make and you get an idea what the upcoming blender 2.5 will be like :-)

    *comment from the builder
    Fish
    @abhifx: some stuff can be (temporarily) found here:
    http://fish.homelinux.org/blender/
    Dagobert
    Just noticed that softbodies dont work and crash blender.
    Thank you for this build
    EnV
    Also selecting the particles system in the smoke panel crash blender.
    Thanks a lot fot these builds, btw. :)
    JoOngle
    When trying to run it - I get:

    No module named encodings.utf_8

    ?
    *comment from the builder
    Fish
    which OS?
    JoOngle
    Ubuntu 64 bit

    found bundled python: /home/joongle/blender/install/linux2/.blender/python
    Fatal Python error: Py_Initialize: can't initialize sys standard streams
    ImportError: No module named encodings.utf_8
    Aborted

    When trying to run blender!

    This have worked perfectly yesterday, broke with todays compiling!

    JoOngle
    Issue has been resolved!

    This is how (Theeth) solved it, just in case someone else experiences the
    same.

    Copy the Python3.1 directory over to "your-home-file/blender/install/linux2/.blender/python directory, it might just be "missing" all of a sudden! Check it out!

    *comment from the builder
    Fish
    install doesnt exist in my builds :-)
    so that might be a leftover from something else (self compiled blender?)

    if you unpack the build there is:
    [fish@neo ~]$ ls -la blender25/
    total 16980
    drwxr-xr-x 5 fish fish 4096 2009-09-20 08:16 .
    drwx------. 188 fish fish 12288 2009-09-22 07:57 ..
    -rwxrwxr-x 1 fish fish 17097102 2009-09-20 08:15 blender
    drwxr-xr-x 6 fish fish 4096 2009-09-16 10:05 .blender
    -rw-r--r-- 1 fish fish 26341 2009-06-18 19:31 blender.html
    -rw-r--r-- 1 fish fish 161109 2009-06-18 19:31 BlenderQuickStart.pdf
    -rw-r--r-- 1 fish fish 5716 2009-06-18 19:31 copyright.txt
    -rw-r--r-- 1 fish fish 17987 2009-06-18 19:31 GPL-license.txt
    drwxr-xr-x 6 fish fish 4096 2009-09-16 10:05 icons
    drwxr-xr-x 5 fish fish 4096 2009-09-16 10:05 plugins
    -rw-r--r-- 1 fish fish 2396 2009-06-18 19:31 Python-license.txt
    -rw-r--r-- 1 fish fish 278 2009-06-18 19:31 release_249.txt
    *comment from the builder
    Fish
    i just verified on another machine (FC11) with a new account, there is nothing needed except to unpack and run it, (machine has python2.6 installed)

    [hanswurst@neo ~]$ tar xvzf blender25_r23415_64bit.tgz
    [hanswurst@neo blender25]$ ./blender
    found bundled python: /home/hanswurst/blender25/.blender/python
    *bpy stats* - tot exec: 74, tot run: 0.0150sec, average run: 0.000203sec, tot usage 0.4390%

    Blender quit
    oleyo
    Just wanted to say thanks for posting these builds! I am excited for 2.5 and can't stop using it even in these early forms :)
    djs_core
    When I try to open blend file, Blender fall. Here is error message:

    ./blender: symbol lookup error: ./blender: undefined symbol: gzopen64

    any idea ?
    djs_core
    openSUSE 11.1 64bit
    *comment from the builder
    Fish
    seems to be the libz...

    i took out some options (eg: openjpeg..)

    try the latest build please (23494) , it should run :-)
    djs_core
    Thanks for the reply, but no change.
    Still the same problem and with the last build (23494). Will fall even if I save only the basic scene and try to open it.
    Another idea ? ;)
    You said that it is related to libz package in openSUSE is zlib?
    http://packages.opensuse-community.org/index.jsp?distro=openSUSE_111&searchTerm=zlib
    *comment from the builder
    Fish

    in the filebrowser there is a checkbox
    [x] use compression

    if you uncheck it, does it work?
    else there might something else wrong
    (i never did save/open with blender 2.5 ...)

    i just tested
    it fails on FC11 as well, just tested, so the libz in ubuntu is different...
    djs_core
    I tried, but did not help, still same error :(
    *comment from the builder
    Fish
    but blender runs? then you can only test everything else...
    to use open/save try a build from terrywallwork , he uses Fedora to build and those builds should run fine on Suse

    keep in mind Blender 2.5 builds are DEVELOPMENT versions so shouldnt be used for production yet! :-)
    *comment from the builder
    Fish
    uploaded a Fedora build which should work for Fedora , Suse

    http://qshare.com/get/869409/blender25_r23502_64bit.tgz.html
    djs_core
    Yes, your build works perfectly, just not "open scene". Save work.
    terrywallwork is only 32-bit edition.
    I tried http://qshare.com/get/869409/blender25_r23502_64bit.tgz.html
    but I can not run this build. I installed the new required depencies (python3.1, libstdc++.so.6: version `GLIBCXX_3.4.11'), but there is a new fail when I start Blender:
    found bundled python: /home/djs_core/data/Temp/blender25/.blender/python
    Fatal Python error: Py_Initialize: can't initialize sys standard streams
    ImportError: No module named encodings.utf_8
    Neúspěšně ukončen (SIGABRT)
    I try to create your own package by using the OBS (openSUSE Buildservice). Thanks for help ;)
    pixflo
    For me (ubuntu jaunty 64) runs but it's tooooooo sloooooow. Maybe depending on graphic card ATI radeon? At the moment it is as slow as it is useless.
    thanks for your work!!!
    *comment from the builder
    Fish
    do you have hardware acceleration? eg the proprietary ATI drivers installed?
    *comment from the builder
    Fish
    just uploaded 2 versions for those where the ubuntu build doesnt run

    both are 64bit builds!

    Fedora 11 (build on fedora)
    http://ul.to/kn0uoq

    OpenSuse 11(build on OpenSuse 11)
    http://ul.to/dhh6de
    pixflo
    no proprietary drivers for me , my card is no more supported from ati in linux (ATI radeon 1900xt), i'm using free radeon's driver. I'll keep checking
    THANKS
    Bobster
    Hi. First, thanks for all the builds (I get 2-3 from you per week). Most builds work ok (full functionality isn't there, but more and more with every build --as expected--). This build hangs for me on exit. Otherwise, things are looking good.
    pixflo
    YEAH! it Works! It's the hardware acceleration method: overlap or full makes it work .
    Thanks Fish!!
    Albert Laine
    Great build, Blender rocks!

    There's an issue with node editor though. When "x-ing" away the default checkerboard texture -> crash to desktop. I'm now running Ubuntu-Studio 9.04 (Jaunty Jackalope), AMD64, with X and Nvidia.

    Smoke is coming along really well. Blender 2.5 will definitely be used more in production enviroments.

    You do great work.
    *comment from the builder
    Fish
    please report bugs at bugtracker :-)

    http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
    (check for the bugtracker link, you need to register there)

    the more reports the better the release will be :-)
    djs_core
    To Fish:

    OpenSuse 11(build on OpenSuse 11)
    http://ul.to/dhh6de

    - works awesome, thanks a lot ;)
    *comment from the builder
    Fish
    dedicated OpenSuse build (svn r23680) has been uploaded to
    http://ul.to/0rr9sw
    *comment from the builder
    Fish
    dedicated OpenSuse build (svn r23720) has been uploaded to
    http://ul.to/sjfzha
    alalo
    o__O Effectors on smoke! So many news and tweaks! These programmers.. !! Thanks for the build! Shall dig it tonight.
    nixy
    I could start and run it in ubuntu 9.04. Very cool :) However now I use the beta version of Ubuntu 9.10 I can't get it to start (neither by typing ./blender, nor double-clicking app icon). What's up?
    nixy
    I could start and run it in ubuntu 9.04. Very cool :) However now I use the beta version of Ubuntu 9.10 I can't get it to start (neither by typing ./blender, nor double-clicking app icon). What's up?
    *comment from the builder
    Fish
    well, what happens IF you type
    ./blender
    ?

    is there any error message? which?
    :-)
    nixy
    ./blender
    found bundled python: /home/nixy/Hämtningar/progs/blender25/.blender/python
    Fatal Python error: Py_Initialize: can't initialize sys standard streams
    ImportError: No module named encodings.utf_8

    So perhaps a locale or language thing? The system is set to swedish :-/
    nixy again
    JoOngle suggests above that copying and placing the python directory elsewhere resolves this issue, but the path seems unclear as it does not exist by default. I tried to put a copy in /home/nixy/.blender, but that did not resolve it. Any suggestions?
    *comment from the builder
    Fish
    the .blender/python should be there

    what if you delete the python directory in blender25/.blender?
    does it start after that?
    nixy
    yep, it starts. Thanks! :-)
    *comment from the builder
    Fish
    dedicated OpenSuse build (svn r23740) has been uploaded to
    http://ul.to/e0ihvo
    djs_core
    As I promised, I created a installation RPM package for openSUSE using OBS:
    http://download.opensuse.org/repositories/home:/djs_core/openSUSE_11.1/
    I will try to update repo 2x-3x per week. It should be useful someone who uses opensuse ;)
    dilopho dd
    Error:
    /home/thomas/Tmp/blender25/blender: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory

    i tried to yum libopenal, but ive got that allready!
    What can i do?
    dilopho dd
    Error:
    /home/thomas/Tmp/blender25/blender: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory

    i tried to yum libopenal, but ive got that allready!
    What can i do?
    dilopho dd
    Error:
    /home/thomas/Tmp/blender25/blender: error while loading shared libraries: libopenal.so.1: cannot open shared object file: No such file or directory

    i tried to yum libopenal, but ive got that allready!
    What can i do?
    dilopho dd
    wow tripplepost.
    sorry.
    Didnt mean to
    :(
    *comment from the builder
    Fish
    yum? sounds like Fedora?

    [root@neo blender]# rpm -ql openal
    /usr/lib64/libopenal.so.0
    /usr/lib64/libopenal.so.0.0.0

    you can link it and see if it solves that
    ln -s libopenal.so.0.0.0 libopenal.so.1

    if not let me know and ill upload my Fedora Build somewhere :-)
    *comment from the builder
    Fish
    updated description so the css doesnt screw the layout,
    download button should be visible now :-)
    EnV
    Instant crash selecting the World icon, this happened also with the former build.
    Under Ubuntu 9.04 64. But thanks again for these builds. :)
    CET
    Using Ubuntu 9.04 64bit here, no chrashes when pressing world icon here.. :) Thanks for building so frequently..

    -c-
    EnV
    Aehm... again instant crash selecting the world icon, with 1114_blender25_r23980_64bit release build. Sorry. Ubuntu 9.04 64 bit.
    EnV
    Aehm... again instant crash selecting the world icon, with 1114_blender25_r23980_64bit release build. Sorry. Ubuntu 9.04 64 bit.
    *comment from the builder
    Fish
    please report bugs at bugtracker :-)

    http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
    (check for the bugtracker link, you need to register there)
    EnV
    You are right. Done, thanks. :)
    Cire
    Fish: You might want to change the build number from 23402 to 24002 ... :)
    *comment from the builder
    Fish
    omg, fail! :-)
    thx
    Cire
    No problem!

    ... and thanks for these builds! They've made me quite the happy Blender user, and a near total Linux convert (along with other obvious factors). ;)
    alalo
    ha! So etch-a-ton will be in 2.5 =D
    bgreg
    Not Found

    The requested URL /builds/builds/userbuilds/1114_blender25_r24047_64bit.tgz was not found on this server.
    Apache/2.0.54 Server at www.graphicall.org Port 80

    When I try to download your last build :
    Blender 2.5 svn r24047 linux 64bit

    Thank you for your work !
    *comment from the builder
    Fish
    strange, noone reported it earlier...

    will upload a fresh build in a few seconds
    bgreg
    Downloaded r24053. It works ! :)
    Thank you !
    bgreg
    Downloaded r24053. It works ! :)
    Thank you !
    EnV
    Downloaded build 1114_blender25_r24079_64bit, it doesn't start:
    error while loading shared libraries: libavdevice.so.52: cannot open shared object file: No such file or directory

    Earlier builds always started with no problems.
    Raimon
    Similar error to the EnV one:

    ./blender: error while loading shared libraries: libavcodec.so.52: cannot open shared object file: No such file or directory

    In my system I have libavcodec51 package. Should I install the libavcodec-dev, libavcodeccvs51, libavcodeccvs51-dev or other ones shown when searching for libavcodec on Synaptic?

    Thanks for the builds,
    Raimon
    *comment from the builder
    Fish
    i did build with SYSTEM ffmpeg not the intern one
    so you need a ffmpeg installation on your system

    for jaunty its in the normal repos

    root@j64:/B/blender/j64# apt-file search libavcodec.so.52
    libavcodec52: /usr/lib/libavcodec.so.52
    libavcodec52: /usr/lib/libavcodec.so.52.20.0
    root@j64:/B/blender/j64# dpkg -l libavcodec52
    Desired=Unknown/Install/Remove/Purge/Hold
    | Status=Not/Inst/Cfg-files/Unpacked/Failed-cfg/Half-inst/trig-aWait/Trig-pend
    |/ Err?=(none)/Hold/Reinst-required/X=both-problems (Status,Err: uppercase=bad)
    ||/ Name Version Description
    +++-=====================-=====================-==========================================================
    ii libavcodec52 3:0.svn20090303-1ubun ffmpeg codec library
    Raimon
    I'm not using Ubuntu, but Debian Lenny. As said, I have libavcodec51 package installed, and AFAIK ffmpeg properly installed too.

    I'm used to this kind of errors in testing builds, and this is one reason for not using them usually, because there's nothing to test if the application doesn't start. Then, when official release was done, this kind of problems were gone. But this time, with 2.5 builds, I had no problems until now.

    And is almost always the same thing, not satisfiable dependencies about shared libraries.
    voodka2007
    Thanks you for the Build !
    *comment from the builder
    Fish
    @raimon: dont get me wrong, but if you use debian i think you know how to use a compiler, so you could easily either compile ffmpeg (with the newer libavcodec.so.52) or even blender itself

    i myself use fedora with rawhide repos and my own build doesnt run anywhere but on my machine :-)

    so the ubuntu builds are for those which either dont like to compile, dont have time for it or even dont know what a compiler is and does :-)
    Raimon
    Hi Fish,

    thanks for your advice... I compiled some times some apps, but i'm not feel so comfortable wit this kind of tasks. Even I don't know what kind of things is supposed to be done if I want to compile ffmpeg with the newer "somestuff" ;-).

    Some time I tried to compile blender and other apps, but since no "human" understandable documentation was available for so, often I leaved mi quest specially if there are fresh and ready fully functional -official- binaries.

    Last but not least, I use Debian or Ubuntu without a clear distinction. My current working and "featured" system is debian. From debian I like its stability and its referenciality. Ubuntu people often invests time reinventing the wheel, and some features are actually far away from production pipeline awareness. From ubuntu i like its awareness of the newest releases -binaries- of "bleeding edge" apps, but this is not like so always, and a clear example is the available blender version on ubuntu repos. The way Ubuntu solves some hardware driver issues is sometimes easier than Debian, but not always.

    So, resuming, I'm not able to "easily" solve complex dependencies by compiling (or recompiling) my own builds, and I don't think that debian would be only for people that can do so, IMHO.

    Thanks anyway. Have you some web page with a good explanation on how to do what you are suggesting to me? (obtaining blender sources, compiling, etc.)
    Thanks,
    Raimon
    *comment from the builder
    Fish
    short walkthrough:

    to compile blender yourself you need
    - python 3.1
    - scons (for compiling)
    - subversion (to check out the sources)

    i install python3.1 it in /usr/local/python3.1 , so it doesnt overlap the system one python 2.6 in my case)

    so after downloading and unpacking python in the python dir:
    ./configure --prefix=/usr/local/python3.1 && make && make install

    then checkout the blender 2.5 sources
    svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender blender25

    change to the blender dir which was just created (blender25) and create a userconfig.py (take http://fish.homelinux.org/blender/user-config.py as an example)
    here you can change what you would like to be build or not (ICONV etc)

    then start the build
    scons BF_INSTALLDIR=/usr/local/blender25

    which will (hopefully :-) create the /usr/local/blender25 directory with the fresh build blender 2.5

    (if scons complains about *.h files missing install the respective *-dev package and rerun scons)

    if you need help you can drop an email to:
    derfish@freenet.de
    *comment from the builder
    Fish
    in case you need quick help or dont want to reveil your mail

    connect with irc to irc.freenode.net
    channel: #blend.polis

    (its german , so just open a private conversation with Fish|B )
    Raimon
    Thanks Fish, your notes seems to be helpful enough. I will try when i find some spare time.
    Thanks again.
    Raimon
    hanaishi
    I have a ATI Radeon X1900XT too and I use Ubuntu 9.04 (I upgrade next weekend).
    I've never been able to install the fglrx driver (the legacy driver 9.3 gives me
    a black screen and a mismatched error, why?).
    For this I use the default jaunty driver (radeon), but I've also tested blender 2.5
    with the radeonhd (from version 1.24 to 1.3).
    The problems (and, if possible, the solutions) are:
    -1 gui's slowliness, solution: use "Overlap" or "Full" as "Window Draw Method";
    -2 until blender 2.49b I can set the color of the "OpenGL lights". I usually set
    the spec color of the second light to black (0.0, 0.0, 0.0). In blender 2.5 I can't
    do that and so there's a boring problem when the shaded mode is set to "solid":
    the faces of the model are completely white or light gray (impossible to understand the
    geometry in this way);
    -3 in "shaded mode" the model becomes invisible, no solution;
    -4 object name and view name are distorted, no solution.
    *comment from the builder
    Fish
    please report bugs and issues in the bugtracker
    http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Todo
    (click the bugtracker link, register and start sending reports :-)

    http://support.amd.com/de/gpudownload/linux/Legacy/Pages/radeon_linux.aspx?type=2.4.1&product=2.4.1.3.12&lang=English
    so the card is and will not be supported anymore, so i guess it wont do on karmic either

    the last version where this card, the driver and Xorg worked together was Intrepid (8.10) i guess

    so maybe
    - get a new card
    - change to nvidia

    i have different machines here and even the ones with cheap 50$ nvidia cards do fine with linux and blender :-)
    hanaishi
    Fish, thanks for your advices.
    Change to nvidia is a solution for me, but not for blender. For this now I report these things to the bugtracker.
    hanaishi
    Upgrade to Karmic Koala:
    the color problem and the view name problem are solved.
    The GUI slowdown is still there but with the workaround is solved.
    Andrew Price
    Thanks once again for the build fish!
    Off to make a smoke simulation tutorial ;)
    lolko7
    welcome
    My OS - openSUSE 11.1.
    I have a problem:
    error while loading shared libraries: libpcre.so.3: cannot open shared object file: No such file or directory
    Under openSUSE libpcre.so.3 doesn't exist. From repository pcre install only libpcre.so.0.0.1. Symlink does not work also.
    Is another way to solve this problem ?
    Thanks for Your great job.
    *comment from the builder
    Fish
    this is due to the libpcre (for collada)
    on Fedora its libpcre.so.0.0.1 as well

    will see if i can recompile it with a bundled pcre to avoid this or ill upload a Fedora/Suse build somewhere
    newbie problem
    I am a newbie when it comes to linux, running on ubuntu 9.10 64bit

    I get this message when trying to run
    ./blender: error while loading shared libraries: libjack.so.0: cannot open share

    have tried a google search before posting here.
    newbie problem
    I am a newbie when it comes to linux, running on ubuntu 9.10 64bit

    I get this message when trying to run
    ./blender: error while loading shared libraries: libjack.so.0: cannot open share

    have tried a google search before posting here.
    *comment from the builder
    Fish
    just check the comments above, I explained several times how to find out which package needs to be installed :-)

    you need the package libjack0
    newbie problem
    I'm a newbie in internet to Fish!:)
    Thank you and good luck on the great job you all are doing with Blender.
    I have it up and running now.
    TimbukFive
    thanks for the build ! :)
    alalo
    ahm.. will alpha0 include sculpt branch? I have been waiting to officially clear an weird thing that has been happening on Linux Karmic + blablablah. Other than that, everything is perfect awesome (except for few bugs and WTFs from beyond =DD).

    From what I saw at BN, the new splash screen is really cool!

    Cheers!
    *comment from the builder
    Fish
    no, sculpt is not target of 2.5 alpha
    but if you found something: you can anyway report in the bugtracker :-)
    Cris Polecat
    Please help me! I can't get any 2.5 to work... I got Ubuntu Karmic 64bit and I can't run any build, include this, if I try to click on the icon "Blender" nothing happen, If I try to write Blender from the console it say that Blender application is not installed... (?!?) I got alreay Blender 2.49 installed and Python 2.6 as well, can anyone help?
    Thanks!
    T Lhomme
    Hey guys thanks for the build.
    Same problem on archlinux
    ./blender: error while loading shared libraries: libpcre.so.3: cannot open shared object file: No such file or directory

    I got the package lib32-pcre installed but yeah it is the 32bits library

    so ..
    Can't get the build to work.

    cya.
    Tynach
    Fish...

    You are my favorite Blender Builder. THANK YOU SO MUCH!!!
    *comment from the builder
    Fish
    @chris: open a terminal and start blender from there (scroll up in the comments to see what to do if librares are missing)

    @LHomme: i got it running on Fedora 12 by linking libpcre.so.0 to libpcre.so.3
    maybe that works on arch too :-)

    @Tynach: thx, i try to do my best :-)
    lolko7
    On openSUSE 11.1 64 bit i solved this problem through
    ln -s libpcre.so.0.0.1 libpcre.so.3
    but in folder /lib64 not /usr/lib.
    If You have os 32bit try this in /lib folder

    To Fish:
    I have another problem ;). In vieport I dont have standard cube and I cant create and see any objects, only grid.

    Thanks for Your Work
    *comment from the builder
    Fish
    what do you mean "you cant create"?
    ALT+A doesnt bring up the menu?

    p.s. the latest build should not have library issues anymore :-)

    pp.s. if in doubt remove ~/.B25.blend and restart blender
    lolko7
    I posted before downloaded me this build (sorry).

    To this build (24935) when I try create plane, mesh etc blender crash.
    I have menu (ALT+A and from upper panel rollover) but I cant operate it. When I start blender after crash and push render button, blender render frame with my scene even though i dont have this in vieport.
    In this build 24935 at first sight evrything is ok :D

    Thanks a lot and greetings

    Easton
    You just had to post 25000 didn't you?
    *comment from the builder
    Fish
    ???
    Tynach
    PROFIT!!!
    macho
    grease pencil getting worse...
    n-pigeon
    Sculpt mode is extremely slow even with small or no multires, but I can get 100 000 000 with 5GB of RAM, cool.
    -jay-
    Rigify is not working for me, I'm getting errors: http://blenderartists.org/forum/showthread.php?t=174658
    Anyone else getting this?
    *comment from the builder
    Fish

    works without any error message on my karmic, so must be your system... :-)

    http://img199.imageshack.us/img199/2153/screenshot010pn.png
    alalo
    erm.. Just to clarify.. "I disabled openMP for now, there seems to be an issue with sculpting, so sculpting should be superfast now!"

    Was that a joke? With this build: can not sculpt suzanne without whole seconds of freezing. Before openMP got disabled: not even with around 35 million polygons I have these one second freezes. So what is really going on? o_O
    *comment from the builder
    Fish
    didnt understand what you tried to say...

    was sculpting with openMP enabled better or not?
    *comment from the builder
    Fish
    oops, 25516 has openmp enabled!!!...
    will rebuild without and upload
    *comment from the builder
    Fish
    25520 should work as expected :-)
    alalo
    hey, fish! I am sorry if I sounded mean in my previous message. I had downloaded the build expecting and even more awesome performance. Then I thought "openMP is what makes it multi-something, witch is better. So fish was being sarcastic - he/she was joking and I did not get it. But, what if MY hardware did not match the specs?". Just to clarify :)

    Good job, man. Cheers!! Keep it up..
    alalo
    hey, fish! I am sorry if I sounded mean in my previous message. I had downloaded the build expecting and even more awesome performance. Then I thought "openMP is what makes it multi-something, witch is better. So fish was being sarcastic - he/she was joking and I did not get it. But, what if MY hardware did not match the specs?". Just to clarify :)

    Good job, man. Cheers!! Keep it up..
    Bao2
    R, G and S keys are not working. Is it only me or this was deactivated (previous builds were working)
    *comment from the builder
    Fish
    its just you :-)

    works fine here on Ubuntu and Fedora ...
    Bao2
    Thanks Fish. I tried with the new 25531 and again the same: R,G and S were not working. Then I deleted the hidden .B25.blend file and now I have again all the keys working. It seems they changed something in the way the options were stored and I was always loading a old version and that caused problem. I hope this solves for someone having the same issues or other: just delete the hidden .B25.blend file (not the .B.blend that is the one that 2.49b uses)
    syb
    Thanks for the builds. Just one question. Is this issue http://www.suayberoglu.com/onbyeaz1.png related to being an alpha.
    Makers_F
    Thank you for the build!!
    I'm new to linux, and after compiling both Python 2.6.4 and 3.1.1 by myself using checkinstall I always find damaged packages in synaptic that i can't remove because they're blocked. I really appreciate not to have to compile even blender!! :) I've already formatted 3 times trying to solve this problem (and even for other problems, like video card drivers that doesn't work[the ati ones])... :S
    *comment from the builder
    Fish
    @syb: what is disabled? the Volume button?
    in my builds Volume should work :-)
    syb
    No, the plus button in material box and the new button in the U/V editor. There is also menu elements that showing python codes. If there isn't any problem with you, i think this problem related to me. Thanks again.
    *comment from the builder
    Fish
    no its all fine, new materials get created in the material tab (with the plus button) that should work...
    U/V editor might not be complete..didnt test...
    the python help thingies show here as well

    keep in mind the builds are past-alpha0-pre-alpha1 builds :-)
    so its not even beta stage (yet)

    have fun and keep blending/testing
    Eibriel
    Thanks!
    Yoyo
    Hi! Thanks for the builds, but I'm getting a segfault when launching r25604 (running Karmic64 on a 6GB i7-920)
    *comment from the builder
    Fish
    just retested:
    runs fine on karmic 64bit, all errors and warnings if any are related to sound/soundserver, but it starts and runs fine

    if you have a .B25.blend in your home dir : delte it and restart blender :-)
    Yoyo
    Unfortunately no .B25.blend file in my homedir (only a .B.blender and removing it didn't change anything). Build 25327M works fine.

    I got the following at the end of a strace:
    open("/etc/ld.so.cache", O_RDONLY) = 16
    fstat(16, {st_mode=S_IFREG|0644, st_size=185192, ...}) = 0
    mmap(NULL, 185192, PROT_READ, MAP_PRIVATE, 16, 0) = 0x7fc56fe32000
    close(16) = 0
    access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory)
    open("/usr/lib/libtiff.so", O_RDONLY) = 16
    read(16, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\20m\0\0\0\0\0\0"..., 832) = 832
    fstat(16, {st_mode=S_IFREG|0644, st_size=371832, ...}) = 0
    mmap(NULL, 2468136, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 16, 0) = 0x7fc56cf21000
    mprotect(0x7fc56cf79000, 2097152, PROT_NONE) = 0
    mmap(0x7fc56d179000, 12288, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 16, 0x58000) = 0x7fc56d179000
    close(16) = 0
    mprotect(0x7fc56d179000, 8192, PROT_READ) = 0
    munmap(0x7fc56fe32000, 185192) = 0
    --- SIGSEGV (Segmentation fault) @ 0 (0) ---
    +++ killed by SIGSEGV +++
    Yoyo
    I just tried another optimized build (25521M) and it also works... I dunno why my PC doesn't like your build - I downloaded and extracted again just in case - no change. Don't spend time investigating, I'll try again with next build :-)

    Thanks anyway!
    Yoyo
    @Fish: I finaly managed to compile my own build based on the svn and after some debugging I found that the SegFault came from the attempt of the UI to setup an icon for a entry in the list of recently opened files.
    Editing the .Blog file fixed the problem for both my build and yours. I just don't know why the 25521M optimized I tried before was immune to this issue...

    Happy New Year everybody!
    Bardes
    This version takes too much process :(
    *comment from the builder
    Fish
    can you explain that a bit more? :)
    jhoolmans
    Too bad OpenMP still is bugged :(
    I really cant sculpt with that turned on.. hope this get fixed soon.
    *comment from the builder
    Fish
    i hope too, till then just keep the OMP builds for smoke and such and the builds without for sculpting :)
    Shine
    Hello !
    I'm on Ubuntu 9.10 64bit.
    For a month, all the builds I download show me when launching blender : "Segmentation fault".
    While the zip I download from blender.org working properly and also the version 2.49b.
    Someone knows where is the problem ?
    *comment from the builder
    Fish
    works fine on Ubuntu 9.10 Karmic here...
    any other error message or just a segfault?
    shine
    just the segfault
    *comment from the builder
    Fish
    maybe you can do
    strace -o sf.txt ./blender

    and post the sf.txt somewhere, so maybe we can dig where it fails :)

    in case strace is not found:
    sudo apt-get install strace
    Shine
    http://cid-1140b9e5a9387e61.skydrive.live.com/self.aspx/.Public/sf.txt

    *comment from the builder
    Fish
    it freaks out right after loading custom settings
    open("/home/shine/.B25.blend"

    did you save window layout/user settings before?
    i bet so

    please delete the .B25.blend
    and restart blender :)
    Shine
    It's run now. THANKS FOR ALL !!!
    EvgenijM86
    Thank you for doing this build and for all others builds!
    davidJ
    very strange image texture can't render diffuse color
    but normal ok
    alonzo
    thx fish for the short tutorial how to setup blender to run under linux (I'm playing a little bit with Xubuntu, and I like it - normally a Mac User ;) )

    best regards and keep the builds coming :)
    Allan
    shine
    Hello everybody !
    I noticed that blender crashes when I try to close it. Does anyone know if a particular case or is it a bug.
    I said when I closed just after launching it, it closes but if I use if I want to close, it hangs and I have to kill the process.
    shine
    i post the strace result :
    http://cid-1140b9e5a9387e61.skydrive.live.com/self.aspx/.Public/st.txt
    *comment from the builder
    Fish
    @shine: please post things like that to the bugtracker, so the devs can see it :)
    khan
    Hello~fish~

    26389

    Segmentation fault
    Yaroslav_L
    What about Knife>Multicut?
    We are waiting for it SO LONG...
    lolko7
    Thanks for Your builds. In every new revision, Blender works better and faster. I know that to finish is long way but always something is new. I check every day for Your new build
    Thanks for Your Work and Greetings.
    steve
    When I open blender 2.5.17 using the default scene blender uses 100% of one of my processors. I don't know if this is a bug or not, help would be sweet.
    Ubuntu 9.10 karmic 64 bit
    intel core 2 2.5 ghz, 4 gigs of ram
    *comment from the builder
    Fish
    2.5.17?

    anyway, just retested, i could not see 100% CPU usage
    http://www.ubuntu-pics.de/bild/42580/screenshot_024_X1KA4p.png

    but killing pulseaudio makes blender use 9x.x % indeed!

    so i started blender from commandline
    ./blender -noaudio
    and it did run smooth :) (using 1% ...)

    http://www.ubuntu-pics.de/bild/42581/screenshot_025_78i450.png
    anank
    Thanks for the builds!
    steve
    sweet1!!!! it works thanks :) and thanks for the builds.
    oh and i get the 2.5.17 from the splash screen in the top right corner.
    the stig
    pretty nice work Fish.

    I had plenty of fun with your builds until now.

    OS: Fedora 12 64 bit with proprietary NVIDIA driver.

    Blender build: 1114_blender_r26908_64bit

    Error messages: ./blender: error while loading shared libraries: libavutil.so.49: cannot open shared object file: No such file or directory

    Blender build: 1114_blender25_r26883_64bit

    That version works fine.

    What happend ? I only have libavutil.so.50

    My solution for now is to make a symbolic link.

    ln -s libavutil.so.50 libavutil.so.49
    *comment from the builder
    Fish
    the devs decided to delete the ffmpeg stuff, so from now on blender uses the SYSTEMS ffmpeg

    as ubuntu and fedora use different versions the only solution for now is to make links

    i build blender on ubuntu jaunty but use fedora and decided to make it this way, because of compatibility
    and i think creating a link from a higher version to a lower version makes less trouble then vice versa :)
    the stig
    Thanks! For the fast reply - and you are properly right - link from higher to lower is a the right solution.

    and again nice work Fish.
    ___alien___
    It crashes with python script, I guess it's to be expected since roadmap mentions python for last... but just wanted to let you know. Try voodoo tracker exported py script (which basically just creates cameras from 3D point cloud), and import blend file fails and crashes your build (any 2.5 for that matter)

    thx
    ___alien___
    the stig
    Hi! FIsh I see so much hype about the built-in Network Render feature. Is this feature also in your builds? If so - i am definitely not able to find it.

    I run fedora 12 64 bit.
    *comment from the builder
    Fish
    yes it should be definately there!
    ->blender render
    it should be there next to the normal render and povray :)

    after selecting it you can adjust parameters in the right panels
    the stig
    Hey! Fish - again thanks for your info - I was not thinking of looking for it in the drop down list in the top. All the pic's I have seen - there is a button in the middle of the render image and animation buttons.

    cool!!
    -jay-
    Hey Fish, for some reason when I open recent builds firefox opens blender.org and the project purple site in 2 tabs. Using ubuntu 9.04 64 bit. Thanks again for the builds
    pmike
    Jay,
    I had that same problem. It went away when I removed my old
    .blender folder and added the new .blender folder from the new build.

    Mike
    MrMowgli
    Any chance of compiling a static library build?
    *comment from the builder
    Fish
    will see, but i suspect the beats will be to big to upload here... only 30MB allowed
    but I'll test :)
    Perim
    I don't know what you changed (in anything) with this build (27308), but sculpt mode is now working on my machine (Ubuntu Karmic 64 bit).

    Thank you very much for the build. :)
    Rick
    This build stopped working after Ubuntu 9.04 (Jaunty) 64 bit update. You know those routine updates you get in the upper corner of your window to update your kernel periodically? Well I clicked that and did the update like I was supposed to do.

    BEFORE: 2.5 working flawlessly

    AFTER: Not working. No error messages, no nothing. Double click on icon? >Nothing happens. NOTHING

    What is going on? What dependencies, shared libraries, links, ya da ya da yada...got deleted or removed or changed to make Blender stop working? I am so frustrated.
    Rick
    This build stopped working after Ubuntu 9.04 (Jaunty) 64 bit update. You know those routine updates you get in the upper corner of your window to update your kernel periodically? Well I clicked that and did the update like I was supposed to do.

    BEFORE: 2.5 working flawlessly

    AFTER: Not working. No error messages, no nothing. Double click on icon? >Nothing happens. NOTHING

    What is going on? What dependencies, shared libraries, links, ya da ya da yada...got deleted or removed or changed to make Blender stop working? I am so frustrated.
    Rick
    I figured it out: it wasn't until I navigated to the blender 25 file in terminal and opened it by typing ./blender that I got somewhere. It was when I did this that I started getting error messages, telling me I didn't have this or that lib. So I followed instructions here on this forum that were similar to my problems and, through a process of elimination, added one lib after another until I got it to work. It turns out that libjack.so.0 was causing the main problem, which I fixed by installing: libjack0.

    What Blender has to do with Jack and the Jack audio system is beyond me. lol.
    *comment from the builder
    Fish
    well blender has a sequencer which allows you to edit movies etc
    with jack you could synchronize the sequencer to for example ardour :)
    (there are tutorials on the net how to do this :))
    anton
    I am getting libavutil.so.49: cannot open shared object file.

    ffmpeg is installed with libavutil50
    *comment from the builder
    Fish
    just do (or similar)
    ln -s /usr/lib/libavutil.so.50 /usr/lib/libavutil.so.49
    anton
    Thanks that works for me. I am using openSuse 11.2
    sukoi
    problem with cube+light+plane, ... first time the rendering is ok , i change in world, i set ambient occlusion, new render segfault ... error 4 , i restart blender , first rendering ok, i change in world, i set ambient occlusion, i do an opengl render image ok, and a new F12 render ok ..., i need an opengl render image before to use F12 on some change of the world parameter.
    Debian kernel 2.6.32.3 nvidia 195.36.15 xorg 1.7.6
    it's painful, when i use strace, no rendering problem ?
    when i try on alpha 2 no problem ?
    *comment from the builder
    Fish
    please report things like this on the bugtracker as I am just building, not developing :)
    sukoi
    I have found a solution, my problem is the setting, if i set the default factory, there is no problem. I can conclude that your building is ok, but i have some work to restore the blender file on factory setting, best way ? append object ... no as you, i have done a build; in this case no problem. It's a difficult to report a bug because i don't know which setting cause the bug ? Thanks a lot to answer, your time is noble, but to advance "a moment", the addition of the inertia is necessary.
    lolko7
    Welcome
    openSUSE 11.2
    python 2.6.2
    From rev 28086 to 28169 blender crash when i change to edit mode.
    AL lib: pulseaudio.c:386: Context did not get ready: Connection refused
    found bundled python: /home/lolko/blender25_28169/blender25_omp/.blender/python
    Earlier rev works good.
    Thanks for build and Greetings
    cdi3d
    Hello Fish,

    On the last couple of builds I cannot close out of blender.
    The X button, File > Quit, CTRL+Q do not work. Once pressed/used Blender locks up.

    I have read comments posted and have deleted the custom user prefs and it does not help.


    My specs

    Blender 2.52 svn r28169 linux 64bit
    Ubuntu 64 bit 9.10 Karmic


    *comment from the builder
    Fish
    this might be a problem with pulseaudio
    start blender from a terminal with

    ./blender -noaudio

    and see if it helps , if so its related to pulse i guess
    kama
    Thank you very much for the build.
    cdi3d
    Thanks fish. That was the issue.
    lolko7
    For 2 last days I cant download builds. When i push download i have this on page:
    Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'thehostedwebsi'@'64.13.192.30' (using password: YES) in /nfs/c01/h05/mnt/5695/domains/graphicall.org/html/builds/builds/download.php on line 9
    Access denied for user 'thehostedwebsi'@'64.13.192.30' (using password: YES)

    Thanks and Greetings
    gdawg
    Hay cdi3d if you update to 10.04 this is no problem. i had the same problem.
    Michael
    nice...liking this build a lot so far.

    Having what is probably quite a general issue for blender under ubuntu...

    When attempting to render animation, I am having real trouble selecting the right options...

    Initially choosing mpeg (as filetype i guess), then avi - with ffmpeg as codec...

    The above works, but I have trouble when selecting mpeg4(divx) as codec, or selecting mpeg4 instead of avi...

    Could someone perhaps point me in a direction where I can gain some clarification on this subject.
    Obviously it doesn't have to be answered here. I appreciate this post might be off-topic for this thread...

    Hope someone can help.
    Many thanks!
    *comment from the builder
    Fish
    @Michael: make sure ffmpeg etc is installed

    could you be a bit more specific what problems occur?
    doesnt it render at all? error message?
    Michael
    ok, renders fine with ffmpeg...

    but the other codecs produce error on render:
    'unable to initialise video'

    I'm guessing I don't have the codecs installed or blender can't find them...

    Not really a big deal. It would just be nice to have more choice I suppose...though is it really necessary?
    *comment from the builder
    Fish
    @qMichael: if ffmpeg does it , use it, its ok :)

    @gdawg: you could install VirtualBox and run a 32bit ubuntu there...and compile blender there (its the easiest way I would say) :-)
    Michael
    sounds cool with me then...

    Thanks for all the hard work Fish!
    cdi3d
    Roger that Gdawg. Ill be testing the upgrade tonight and tomorrow on my laptop.
    Im reading about some funkiness with MakeHuman and Lucid right now also but that has no place here.
    Thanks for the tip bud

    @Fish. Thanks for the build Ill check the latest out tonight when I get the laptop up and running.
    Harry Abreu
    Hi Mr Fish thank you for this good updates :-) I try three different blender 2.5 and got the same strange thing the B-bone scale don't work (Alt-s) it work only on official blender 2.5 alpha2 if you or some one can fix it I'll be very happy ;-)
    Sorry my English.
    *comment from the builder
    Fish
    a lot things changed since the official alpha release..... :)

    I am not a developer, just a builder...so I cant fix it, pls feel free to report this issue in the official bugtracker :)
    joe
    hi,

    I got a segmentation fault when running this build. My system is Fedora 11 with latest Nvidia driver.

    running gdb:

    Program received signal SIGSEGV, Segmentation fault.
    0x000000382d00b3f3 in _dl_relocate_object () from /lib64/ld-linux-x86-64.so.2

    what could possibly be the cause?

    Thanks.
    *comment from the builder
    Fish
    runs ok on Fedora 12 here, with NVIDIA GeForce 8400 GS
    (NVIDIA Driver 195.36.15)
    runs on Fedora 11 without nvidia card...

    have no test Maschine with Fedora 11 AND nvidia

    see if one of terrywallwork's builds runs better (he builds on Fedora)
    Todd
    Hey Fish?

    Maybe you could include some of Moguri's branch in your builds if it's not a hassle?

    http://lists.blender.org/pipermail/bf-blender-cvs/2010-May/027951.html

    http://blenderartists.org/forum/showthread.php?t=186571


    I'd love to fool around with his GLSL shader work.

    Just a suggestion. ;)
    *comment from the builder
    Fish
    not i these builds , but as it is a branch i might build it as well as nurbs,freestyle etc :)
    OberonKing
    @Fish.. I be download your builds for a while and never gave thanks about that.... So

    Thank you, for build Blender for us.
    *comment from the builder
    Fish
    thx :-)
    Todd
    Cool!

    That would be fantastic if you did. Nudge, nudge. ;)
    *comment from the builder
    Fish
    @Todd:

    here you go:

    http://graphicall.org/builds/builds/showbuild.php?action=show&id=1400 (64bit)
    http://graphicall.org/builds/builds/showbuild.php?action=show&id=1401 (32bit)

    have fun and happy blending :-)
    abdula
    thank you
    Segment
    Blender 2.52 svn r29153 linux 64bit
    I'm feeling sad again.

    Segmentation fault in ArchLinux
    noord
    Fish
    you are a good man
    th
    Yaroslav_L
    The last 5-6 builds for Linux x64 are without Anti-Aliasing sets...
    dd
    cdesk@client03b:~/app/blender25$ ./blender
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    bt_audio_service_open: connect() failed: Connection refused (111)
    Segmentation fault
    *comment from the builder
    Fish
    @dd: start blender like
    ./blender -noaudio

    but the seagfault is something else related i bet ....
    which OS? which GFX card? ....
    pluto
    Thanks a lot for this build
    Kalafiorowski
    Thanks for build!

    The tool shelf function isn't working (saving). I know it will work eventually but is there any way to add functions manually?
    Sethrain
    Your description says GAMEENGINE = True, however when I try to use the Blender build it says that the 'game engine is disabled in this build'.
    *comment from the builder
    Fish
    oops, my bad, was disabled nby mistake
    next build will have it :-)
    dabuty
    I'm on a ubuntu 10.04 and I keep getting this

    ubuntu@ubuntu:/media/datos/blender/blender25$ ./blender
    found bundled python: /media/datos/blender/blender25/.blender/python
    X Error of failed request: BadRequest (invalid request code or no such operation)
    Major opcode of failed request: 154 (GLX)
    Minor opcode of failed request: 182 ()
    Serial number of failed request: 74
    Current serial number in output stream: 107
    AL lib: ALc.c:1879: exit(): closing 1 Device
    AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s

    Why do I get this? and how can I fix it?
    dabuty
    Ok I got it it working. I had to install the proprietary driver of the graphics card. Great build.
    Paulo Bardes
    Someone knows when is blender player going to be working?
    *comment from the builder
    Fish
    when it compiles again...currently it doesnt...
    Dawood
    Great build.
    ORIALS
    You are amazing!! O_*
    psullie
    cheers Fish for all your work, on this build, 30580, I can't get the tar to open, I get the following:
    tar: This does not look like a tar archive
    tar: Skipping to next header
    tar: Exiting with failure status due to previous errors
    I'm on Lucid 10.04 using Archive Manager.

    psullie
    psullie
    ah! Archive Mounter was able to mount the image
    *comment from the builder
    Fish
    damn , my firefox does wired things....

    gunzip b*tgz
    tar xvzf b*tar

    should do the trick as well...
    Debcie
    thanks :)
    Sena
    Good job, thanks.
    matty 686
    the graphicall homepage is telling me it's an attack site
    *comment from the builder
    Fish
    no, it told you LINKED CONTENT (damn banners) is suspicious...
    anyway should be all fine by now, blender build were not affected :-)
    matty 686
    thanks for clearing that up
    mrmwogli
    Any chance you could make a build with a static ffmpeg? I'm on Fedora13 and the local copy of ffmpeg is too new. Apparently there are abi changes or something?


    [blender25]$ ./blender
    found bundled python: ~mrmowgli/blender25/2.53/python
    Traceback (most recent call last):
    File "~mrmowgli/blender25/2.53/scripts/modules/bpy/utils.py", line 44, in _test_import
    mod = __import__(module_name)
    File "~mrmowgli/blender25/2.53/scripts/io/export_x3d.py", line 968
    sidename = "two" if face.use_twoside else "one":
    ^
    SyntaxError: invalid syntax
    ffmpeg has changed alloc scheme ... ARGHHH!
    not an anim: ~mrmowgli/Videos/gobobgo.mpeg


    $ ffmpeg -version
    FFmpeg version 0.6-rpmfusion, Copyright (c) 2000-2010 the FFmpeg developers
    built on Jul 27 2010 03:51:42 with gcc 4.4.4 20100630 (Red Hat 4.4.4-10)
    configuration: --prefix=/usr --bindir=/usr/bin --datadir=/usr/share/ffmpeg --incdir=/usr/include/ffmpeg --libdir=/usr/lib64 --mandir=/usr/share/man --arch=x86_64 --extra-cflags='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic' --extra-version=rpmfusion --enable-bzlib --enable-libdc1394 --enable-libdirac --enable-libfaad --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --enable-x11grab --enable-avfilter --enable-avfilter-lavf --enable-postproc --enable-pthreads --disable-static --enable-shared --enable-gpl --disable-debug --disable-stripping --shlibdir=/usr/lib64 --enable-runtime-cpudetect
    libavutil 50.15. 1 / 50.15. 1
    libavcodec 52.72. 2 / 52.72. 2
    libavformat 52.64. 2 / 52.64. 2
    libavdevice 52. 2. 0 / 52. 2. 0
    libavfilter 1.19. 0 / 1.19. 0
    libswscale 0.11. 0 / 0.11. 0
    libpostproc 51. 2. 0 / 51. 2. 0
    FFmpeg 0.6-rpmfusion
    libavutil 50.15. 1 / 50.15. 1
    libavcodec 52.72. 2 / 52.72. 2
    libavformat 52.64. 2 / 52.64. 2
    libavdevice 52. 2. 0 / 52. 2. 0
    libavfilter 1.19. 0 / 1.19. 0
    libswscale 0.11. 0 / 0.11. 0
    libpostproc 51. 2. 0 / 51. 2. 0
    *comment from the builder
    Fish
    I am on fedora myself, so for ffmpeg you can just link the newer to the older version

    ln -s /usr/lib/libvutil.so.50 /usr/lib/libavutil.so.49
    etc etc

    that should work :-)
    the_stig
    Hey! Fish - are you able to render with h264 option ? mine crashes after rendering the first image. I am also on fedora 13. Can I do a build my self - if yes - how do I do that ?
    *comment from the builder
    Fish
    will have to test...
    I never render anything else then images, because of postpro, reliability etc

    if you checkout the svn (explained on blender.org how to do that)
    get http://fish.homelinux.org/user-config.py
    disable COLLADA in there and build with
    scons -j4

    thats it :-)
    beca
    thanks :)

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