Blender 2.63 'Ultimate', includes (almost) everything you will ever need in a Blender build!
A special blender build by CGEffex
Compiled with MSVC 2008 and scons
This build is compatible with 2.0 and 2.1 cuda-enabled NVIDIA cards
- To check what Cuda version your card uses go here: http://developer.nvidia.com/cuda-gpus
- For more information on Cuda technology see here: http://developer.nvidia.com/category/zone/cuda-zone
Note to anyone using this build:
I would be very happy if you notified me in the comments of any new patches or scripts you would like included in this
build. I'm always happy for new features and addons! However, I can't promise I can add everything
because bmesh did break alot of addons and patches, such as the Advanced Array Modifier patch (which I do miss greatly),
and things are constantly changing and being upgraded so patches don't always work, especially older ones.
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- I have been having trouble compiling the older CUDA binaries, so I now I will just be compiling for the newer 2.0 and 2.1 kernels.
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WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_OPENMP = False
WITH_BF_QUICKTIME = False #Quicktime SDK not installed.
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_JACK = False #Not needed on windows system
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BUILDINFO = True
WITH_BF_OCEANSIM = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_CARVE = True
WITH_BF_BMESH = True
WITH_BF_CYCLES_CUDA_BINARIES = True
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21']
BF_DEBUG = False
BF_NUMJOBS = 2 #Compiling on dual core system
Kajiyakay and Beckmann Shaders (Broken)
A QUICK GLOSSARY OF BLENDER SCRIPT CATEGOREIS:
Release Developed on Blender Foundation's servers and included in the official Blender distribution (see bf-extensions)
Contrib Developed on Blender Foundation's servers, but distributed in a separate repository (mainly because not useful to everyone
and/or because it might be unstable), and not included in the official Blender distribution (see bf-extensions)
External Two cases:
- Uploaded on bf-extensions Upload tracker (under review)
- Not developed on Blender Foundation's servers.
- Big projects might develop scripts outside of blender.org servers (like Luxrender, Yafaray, Make Human, etc...). These scripts can be dumped in bf-extensions servers to ease their scripts distribution in the blender community, but we don't take responsability for these scripts, neither do we want to fork them.
- A small project might want to develop scripts in own repository. In this case we can link it here, even if the scripts is not dumped in BF servers.
Note: if a script is "External", use it at your own risk.
Contrib Addons (Now included in trunk):
@ Revision 3470
Blenderpython Scripts library (Collection of upload & extern scripts):
@ Revision 485
Other External Addons
LuxBlender 2.5 (With pylux.pyd & presets) Note: LuxBlend is updated at each compile time.
Export Blender to AE manual (.PDF)
Rock generator manual (.PDF)
File compressed with 7zip @ level 9
Enjoy, and BLEND ON!
Now I tried it with 2.62, which I heard works well, and it still gives me errors, so the problem may be on my end.
Microsoft Visual C++ 2008 Redistributable Package' installed, (Available here: http://www.microsoft.com/en-us/download/details.aspx?id=29). According to Luxrender.net, you need that package installed to utilize pylux. I'm updating my build today, and I'm gonna make sure I have the very latest pylux.pyd included in the build. I would appreciate some feedback once you make sure VC++2008 Redist is installed and you try my new build.
P.S. I just checked my pylux.pyd version with the version included in the latest LuxRender release, and apparently my version is a bit old. The new version will be included in my next update, be sure to test it out and let me know if it works.
a, 7zip provides superior compression (Easier on graphicall bandwidth)
b, Winrar is not a free open source application, and as a general rule I avoid those, especially in this case when it would be used to store an open source application (Blender)
c, 93.75% of the windows builds on the first page use the 7zip format. I'm not one to always jump on the bandwagon, but it does seem to be a generally preferred format, and graphicall recommends it in their faq.
Not to be mean spirited, but I'm gonna have to stick with 7zip. I'm not exactly sure of the problem you are having on your pc, but 7zip does provide plenty of great versions of their software here: http://www.7-zip.org/ including a no-install zip, which may be helpful.
or mail to meta.androcto1 (at the place) gmail.com
the way the external lib is set up, you can add the folder addons_extern into blender 2.62/scripts/
blender will find everything & they don't need to be mixed with other addons :)
Please note that we try to update as often as practical.
CGEffex, your quite welcome to join the sourceforge project.
drop in to irc & I can set it up easily or mail me.
bat3a & I could use some help updating & collecting :)
thanks again :)
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