» Blender 2.62.0 with Addons_Contrib, Now with Bmesh
Updated 10 hours ago (that is 14:24 February 22nd, 2012)
30
(108)  91,824

Built with MSVC 2008 Express and Scons:


Enjoy,

Brian

No CUDA Acceleration.

Status: BCon - 1

Current Merges after 2.62 Final:

  1) Revision 44256 adds Bmesh Branch: Wiki

All Versions:  Release Logs

Change Log: 2.62
Commit Log - January: Here
Commit Log - February: Here
Scripts Catalog: Here


Contrib scripts are now activated by selecting TEST under user-preferences / addons

Build Profile:

WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = False # SDK Not Installed
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True # Fixed
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_FFTW3 = True
WITH_BF_DDS = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_INTERNATIONAL = True
BF_WITH_FREETYPE = True
WITH_BF_3DMOUSE = True
WITH_BF_OCEANSIM = True
WITH_BF_REMESH = True
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False # I don't have a CUDA enable graphics card.
WITH_BF_OIIO = True
WITH_BF_BOOST = True
WITH_BF_OPENMP = False # MSVC 2008 express doesn't support MP.
WITH_BF_STATICOPENGL = False
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 1

30 Comments so far. Leave yours.
04:34 February 1st, 2012
Collada in 32 bits??? How you did it?

Thanks!
09:11 January 25th, 2012
Nice build,.but something important.for.BGE its missing: Harmony branch. If thats get in thid branch then this would be the best branch around here.
13:28 January 23rd, 2012
Whoops, "title", not "description". :)
13:27 January 23rd, 2012
It means "did you really have to include every new feature added to blender in the last two months and add it to the description, making it extend across three lines?" ;)

It does attract attention, though...
17:15 January 22nd, 2012
26 . BrianSzep (builder)
@ SpongeBob

What does ??? mean.

-Brian
05:38 January 22nd, 2012
"Blender 2.61.3 with Addons_Contrib, Cycles CPU / Multi GPU, More Cucumber, Object Tracking, Remesh Modifier, Carve Booleans, Onion Branch UV Tools"

???
16:26 November 13th, 2011
24 . BrianSzep (builder)
Stefancelmare,

Probably is slower as I build this without multi-processor support and with SSE optimizations only. It allows this build to be used across a greater number of CPU's.
15:11 November 11th, 2011
I have a Cycles only build and after some simple test scenes your build seems slower. Is it me or is anyone else seeing this! CPU ONLY for both builds ,same scenes, tis one is verry slow.
08:39 November 10th, 2011
Where is the movie clip editor from the tomato branch? I seems like tomato is not merged
20:05 November 9th, 2011
21 . BrianSzep (builder)
I'm sure they will! ;)
14:44 November 9th, 2011
Ah, I found out why. I hope they add it soon!
14:15 November 9th, 2011
Does anybody know why there isn't a CUDA option in cycles anymore? OpenCL doesn't render properly.
09:05 November 2nd, 2011
Very nice build! Thanks a lot!
Needs Bevel script badly :( Not very crucial since I can use 2.59 with it... But if this will be possible maybe I'll detect some new bugs on 2.6 that is good for all.
05:51 October 10th, 2011
Hey. Could you add vectex plugin:

http://code.google.com/p/vectex/
11:25 October 5th, 2011
16 . BrianSzep (builder)
Hi meta-androcto,

When I do a addons-contrib script check out it creates the addons sub folder automatically. Does the build system not do that now?
04:25 October 5th, 2011
hi,
you have some file structure wrong for contrib addons.
the correct structure should be 2.59/scripts/addons_contrib/
the contrib scripts should be here to show up in the addons menu.
thanks & thanks for supporting Blender Addons.
16:35 August 31st, 2011
I just downloaded your build I don't know if this is a bug or something that is missing from the building process but I cant paste a posse on the opposite side of my rigg, if i hit the little blue arrow button after i selected and stored the posse I want to mirror nothing happens.
12:08 August 31st, 2011
13 . BrianSzep (builder)
Hey HolyEnigma,

Yes, you were right and build 39808 had a few fixes for the Pepper Branch merge. Today's updates seem to be mostly house keeping.

-Brian
20:42 August 30th, 2011
here is the fix..
http://lists.blender.org/pipermail/bf-blender-cvs/2011-August/039016.html

please recompile and reup...thanks
13:18 August 30th, 2011
render the default image, then in the image editor click image/"save as image" it defaults to .exr
and if you change it if wont save the image..

changing the default image type, in the "output" doesn't do anything it keeps reverting to .exr on save..

something has been broken since about 39500 or so.
12:47 August 14th, 2011
Rotation tab in particle settings does not work, in all 2.59 buils, and in last 2.58 (I checked only for Windows).
10:55 June 30th, 2011
9 . BrianSzep (builder)
How is that working out now with win7?
12:55 June 29th, 2011
and yeah... you were right....

my pagefile was ridicously small btw, i've not issues with Blender only but all my RAM-consuming-apps -.-

i just switched to win 7 from Xp

best regards!!

:D
jeremy
11:47 June 24th, 2011
7 . BrianSzep (builder)
Hi Jeremy,

Have you tried a smaller image? If that works then I would say you are running out of memory.

-Brian
09:21 June 24th, 2011
heya!!!

there's smth fooling i wanna ask just to know if i'm right...
the thing is that when i try to open an image node in the compositor Blender crashes (the image is about 5184 x 3456 px)

is that i'm running out of RAM? blender stops inmediatly a viewer node is attached. so may be it's my machine that lacks smth.

leaving that 'lil issue aside, your build works great and i stick whit that.


keep the good work!!!

:))
07:27 June 4th, 2011
Hey what happened with the builds that came with soft shadows on blender game engine?
15:11 May 28th, 2011
4 . BrianSzep (builder)
Thanks Jeremy.
02:51 May 28th, 2011
thanks for your work dude!!!

*nod to the dust*

keep the good job!!
13:55 May 15th, 2011
2 . BrianSzep (builder)
Hi,

I'll add them if they are fixed and working with the current SVN. Where can they be downloaded.

-Brian
00:54 May 15th, 2011
There's missing some addons from Chromoly. I found edition of blender with his plugins (eg. fake knife, advanced ruler) on my hard drive ( http://kursblender.pl ). Please add it to incomming edition of Blender with addons.
Feeling talkative?
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