Built with MSVC 2008 Express and Scons:
Enjoy,
Brian
No CUDA Acceleration.
Status: BCon - 1
Current Merges after 2.62 Final:
1) Revision 44256 adds Bmesh Branch: Wiki
All Versions: Release Logs
Change Log: 2.62
Commit Log - January: Here
Commit Log - February: Here
Scripts Catalog: Here
Contrib scripts are now activated by selecting TEST under user-preferences / addons
Build Profile:
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = False # SDK Not Installed
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True # Fixed
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_FFTW3 = True
WITH_BF_DDS = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_INTERNATIONAL = True
BF_WITH_FREETYPE = True
WITH_BF_3DMOUSE = True
WITH_BF_OCEANSIM = True
WITH_BF_REMESH = True
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False # I don't have a CUDA enable graphics card.
WITH_BF_OIIO = True
WITH_BF_BOOST = True
WITH_BF_OPENMP = False # MSVC 2008 express doesn't support MP.
WITH_BF_STATICOPENGL = False
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 1
It does attract attention, though...
???
Probably is slower as I build this without multi-processor support and with SSE optimizations only. It allows this build to be used across a greater number of CPU's.
Needs Bevel script badly :( Not very crucial since I can use 2.59 with it... But if this will be possible maybe I'll detect some new bugs on 2.6 that is good for all.
http://code.google.com/p/vectex/
When I do a addons-contrib script check out it creates the addons sub folder automatically. Does the build system not do that now?
you have some file structure wrong for contrib addons.
the correct structure should be 2.59/scripts/addons_contrib/
the contrib scripts should be here to show up in the addons menu.
thanks & thanks for supporting Blender Addons.
Yes, you were right and build 39808 had a few fixes for the Pepper Branch merge. Today's updates seem to be mostly house keeping.
-Brian
http://lists.blender.org/pipermail/bf-blender-cvs/2011-August/039016.html
please recompile and reup...thanks
and if you change it if wont save the image..
changing the default image type, in the "output" doesn't do anything it keeps reverting to .exr on save..
something has been broken since about 39500 or so.
my pagefile was ridicously small btw, i've not issues with Blender only but all my RAM-consuming-apps -.-
i just switched to win 7 from Xp
best regards!!
:D
jeremy
Have you tried a smaller image? If that works then I would say you are running out of memory.
-Brian
there's smth fooling i wanna ask just to know if i'm right...
the thing is that when i try to open an image node in the compositor Blender crashes (the image is about 5184 x 3456 px)
is that i'm running out of RAM? blender stops inmediatly a viewer node is attached. so may be it's my machine that lacks smth.
leaving that 'lil issue aside, your build works great and i stick whit that.
keep the good work!!!
:))
I'll add them if they are fixed and working with the current SVN. Where can they be downloaded.
-Brian
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Thanks!