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Blender 2.64 + Vertex Paint VertMask + Select Pattern 2-Step + Hide object origins
Built from trunk + Vertex Paint + Select Pattern 2-Step:
- *NEW* Mesh selection operator: Edit mode > Select > Pattern (2-Step). Selects N elements (pick), skips M (leave) and continues this pattern. Similar to Select Nth operator.
- *NEW* Hide objects origins: In Display panel of 3D View properties shelf (N), you can turn off all object dots.
- use_paint_mask_vertex is enabled in Vertex Paint mode, which means vertices can be selected and filled with set color.
Drawing on selected vertices with brush does NOT work. If you know why, please post a fix here:
http://projects.blender.org/tracker/index.php?func=detail&aid=31246
Outdated (merged into trunk):
- Experimental translation patch applied (i18n branch), allows to translate UI elements inside of Blender to a certain degree
(Enable Internation Fonts and pick language in User prefs > System tab, set path to bf-translations/branches/ in File tab and enable ui-translation addon, then right-click on elements > Edit Translation)
- Margin column in text editor scrolls together with text (more useful now)
- Tab key in Python Console indents current line, no matter where the cursor is placed, aligned to a multiple of 4 spaces,
Shift + Tab unindents in the same way
Ctrl + Tab inserts a tab (4 spaces), similar how Tab acts in trunk:
http://projects.blender.org/tracker/index.php?func=detail&aid=31644
Video:
http://www.youtube.com/watch?v=rw_EFfpsMqg
Build options (SCons):
WITH_BF_OPENEXR = True
WITH_BF_JPEG = True
WITH_BF_PNG = True
WITH_BF_TIFF = True
WITH_BF_ZLIB = True
WITH_BF_BULLET = True
WITH_BF_FFMPEG = True
#WITH_CODEC_FFMPEG = True # ?
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = False # SDK Not Installed
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = False # Fixed
WITH_BF_JACK = False
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_FFTW3 = True
WITH_BF_DDS = True
WITH_BF_RAYOPTIMIZATION = True
WITH_BF_INTERNATIONAL = True
BF_WITH_FREETYPE = True
WITH_BF_3DMOUSE = True
WITH_BF_OCEANSIM = True
WITH_BF_REMESH = True
WITH_BF_CYCLES = False
WITH_BF_CYCLES_CUDA_BINARIES = False # Hm
WITH_BF_OIIO = True
WITH_BF_BOOST = True
WITH_BF_OPENMP = False # MSVC 2008 express doesn't support MP.
WITH_BF_STATICOPENGL = False
#WITH_IMAGE_OPENEXR = True
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 5
3 Comments so far. Leave yours.
23:12 October 17th, 2012
@Shader: note that this is nothing official! I haven't even submitted my "hide object origins" patch. Maybe will do in future, but with different implementation.
BTW: I posted this in June 2012 already http://blenderartists.org/forum/showthread.php?255051-Hide-pivot-point-object-centre
BTW: I posted this in June 2012 already http://blenderartists.org/forum/showthread.php?255051-Hide-pivot-point-object-centre
01:27 October 16th, 2012
I remember about year ago I proposed to hide objects' origins - and today I pleased to see that my words were heard :)
Good jib, guys! keep working! I love this soft
Good jib, guys! keep working! I love this soft
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Please, submit your patch to build, many people will be grateful to you