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Blender 2.57 + BGE Components
This is a build of the BGE Components branch:
https://svn.blender.org/svnroot/bf-blender/branches/bge_components/
More information on components can be found here:
https://mogurijin.wordpress.com/2010/12/31/bge-python-components/
Here are some videos:
http://www.youtube.com/watch?v=EGg_gF82M-c
http://www.youtube.com/watch?v=Q1OKmvXjXVc
3 Comments so far. Leave yours.
07:57 April 30th, 2011
3
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vitorbalbio
Thanks! I will try it xD
01:07 April 30th, 2011
You need to choose a class from the module. In the case of movement, one of the classes is ThirdPerson. So, to use the component, you add:
movement.ThirdPerson
movement.ThirdPerson
23:20 April 29th, 2011
1
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vitorbalbio
Hi moguri!
I´m having some problems, i can´t add any component yet.
when i try a build-in component like "movement.py" in that text box and press "Add Component " i get that error:
"No suitable class was found for a component at movement.py"
Even when i copy that script in blender text editor i get the same error.
And in Text editor if i remove the ".py" from the name and press "Add Component" the blender crash in the same time.
My configs:
Windows XP SP2 , Geforce 9500GT DDR2. Using this build.
Bye!
I´m having some problems, i can´t add any component yet.
when i try a build-in component like "movement.py" in that text box and press "Add Component " i get that error:
"No suitable class was found for a component at movement.py"
Even when i copy that script in blender text editor i get the same error.
And in Text editor if i remove the ".py" from the name and press "Add Component" the blender crash in the same time.
My configs:
Windows XP SP2 , Geforce 9500GT DDR2. Using this build.
Bye!
Feeling talkative?
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