This is the tile branch of Blender, compiled on Fedora 16 64bit. The tile branch is basically a huge upgrade for the compositor, some features are:
1. OpenCL acceleration, when enabled (N-key >> Enable OpenCL) this will use the GPU to calculate all those nodes :D
2. New masking nodes
3. Tile based compositing
Below are some links with more info:
WARNING: This build is still under development! Do not use for serious work!
Update: We have a new node called color correction! Compsitor >> Color >> Color Correction
please, compile it for win64 if you can
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