A Guide: for those who don't already know :)
Luxrender, Yafaray Engines are compiled from source @ compile time
Luxrender, Yafaray, VRay Exporters are updated from source @ compile time
Contribution addons are updated @ compile time
External addons are updated @ every 2 weeks or as the auther update it @ BA.org or @ Blender Python
Addons list's on this page are updated @ ~every month
-You can EXPAND the addons menus for more info on the addons included
-Built with Scons & MSVisualC++ SP1 & CUDA 4.2
-If you find a BUG in an addon, please report it to the addon's Auther.
-If you find a BUG in this build, please report it AFTER you make sure that it is specific to this build only.
-Sometimes things don't get compiled & the Last working one will be provided.
-If you press download and get a text file then simply open it and you'll have the Direct link to download,
that does happen as i upload on a better server when my upload rate goes low in the sink, so bear with me. :)
-If anyone needs a certain patch i'll TRY to add, just comment below :)
-For those who can't download the .exe file just Remove the .exe from file address and download.
Thanks: paula tejando, megasoft78, meta-androcto, crazycourier for their help, and all scripters for the wonderful scripts.
Whats new with the latest trunk:
-Many other minor updates
-harmoney phase 1 merged
-convext hull operator
-node groups enhancements
-outliner material drag and drop
Whats new with the latest patches:
-Occlusion Query Based Select
Whats new with the External addons:
changed repository log is from 551 to 558
OPENAL,FFMPEG, SNDFILE, LIBSAMPLERATE, SDL
ICONV, OPENEXR, CINEON, DDS, JPEG
REDCODE, OPENJPEG, PNG, TIFF, FFTW3
LCMS, ZLIB, LZMA, LZO, JACK (x86 only)
GAMEENGINE, BULLET, PLAYER, 3DMOUSE
FREETYPE, OPENMP, IK ITASC
PYTHON, PYTHON INSTALL, BUILDINFO, INSTALL
FMOD, MOD FLUID, DECIMATE, OCEANSIM
CYLCES, CUDA All Arch's, BOOST, OIIO
In case if ANYONE needs it
and are here ONLY for reference
I am like elieli, three months without your build, it is difficult!
Especially, when we use it anytime. I hope that you are well and you will build a new one.
Maybe there is another add with similar ability?? Thank You!
I am also already eagerly awaiting a new build from you.
Many thanks bat3a!
@doraemon: although some of it's features are included, if you have batch against the trunk, i'll be happily patching it, otherwise you have to wait till i get my download cap. up so i can download the harmony branch and make a batch.
It's possible to apply the harmony branch to this build?
Harmony branhc brings many improvements to the 3d viewport
44664 working perfectly.
Still can't download cause of the .exe thing!
Can you please zip the exe or provide two links (one exe and one zip)?
just a quick question this time. As I see a build labeled as an SSE2 build, I am curious if THIS build also is? I assume so, but you know what they say about assumptions ... ;)
also, I guess I'm not really sure how that would affect blender. any help on that level? i assume (again) it makes it faster. noticeably tho?
thanks for the response and great build!! :D
for some reason unchecking that won't stick when I save user defaults. thus i have to re-un-check it every time i start blender or open a new file. just a minor pita and curiosity that may be fixable.
I just downloaded your most recent build. My selection problem persisted. I looked deep into several areas of the user preference before I finally noticed a new checkbox "Occlusion Query Based Selection" which was checked by default. I unchecked it and my problem went away. I hadn't seen this mentioned anywhere else, so I bring it up here.
Thanks again for the builds!! :D
Seems that with this build I can't select objects in the 3D view, only the outliner. That's a total killer, makes it unuseable for me.
But, I really wanted Luxrender and some of the addons you include, SO ...... I copied the entire 2.61 folder into a different SVN (backing up of course the original) and LO! viewport select works again, as do the majority of the addons.
HOWEVER. In so doing, I lose the furthest right section in User Preferences > System .. i.e. the OpenGL light controls, the Color Picker Type selector, and the Custom Weight Paint Range .... ... nothing I can't live without, especially as the 'N' panel OpenGL light controls are far more convenient and still there.
Not sure what's up, but thought you might like to know. ... ... Also, curious ... how do I disable the V-Ray stuff? I don't have and never will have V-Ray. not a big deal, just like to keep menus and dropdowns uncluttered. :D
thanks for the build!! :D :D :D
@Spirou4D: does this differ from the one in the contrib addons?, if yes is it bug fixing contact the devs mailing list and they will be happy to include your fixes, or a new feature in that case rename to some new and submit it here i'll try to add.
@artao: glad to know, just read the guide.
@trypac: that was from the reroute noodle batch, removed till updated by the auther.
@Shadowlich & Okami: you need not the installer, as i include only the internal renderer not the external one, just change the the engine to internal and it will render right in blender.
@Spirou4D: i think it is a BAthread for zmj100 i think, the problem is all his good scripts are addressed in the same thread.
@ecgilboy: recent api changes did this to the exporter, bdancer is notified and waiting for a fix.
@rthriller: sorry man i can't, as some people want the installer and i can't do it without an *.exe.
Vray renderer is not working after build 42813...it displays white background only after the render process...any clue??
Where can I have some explanation about the Arch tool Addon, please?
@tablaman: error confirmed,not specific to my build, anyway it seems it is fixed in the recent commits, download again.
@Stefancelmare: no i did not use any optimizations, do you have a reference for that i could use, thanks.
Love your builds
@JohnyBGooD: it's broken, and most broken addons don't get included.
@SPIRIT: now some broken addon are still in the external folder, and laplacian smooth is beyond merge tricks (needs update from auther).
@thanks but no, and the error is confirmed, i'll try to remove it.
@Momso: i think it's fixed in the recent build.
@JohnyBGooD: pardon me, i'm busy nowadays, and it's not easy to play with something i'm a newbie in.
Markedroot verts dissapear, pressing Z crashes blender...oh well.
One small issue, the Skin modifier has no "set root" button in the modifier panel, only a text line "object:skin_root_set".
this makes the modifier useless (i can't seem to make it work at least).
Hoping it can be fixed, Cheers!
This feature is for render a zone of a genuine renderview but with shift+b, the view zoom on a area but the camera change of position et the extract-render is incorrect!
So I don't see why THIS shift+b exist?
When you say "Mitsuba Exporter 3.0 Addon Added (v05)" it's false, please.
If you see the version of this addon "name": "Mitsuba",
"version": (0, 2, 1),
"blender": (2, 5, 6),
It's the same as for Mitsuba v0.2.1.
This addon don't run with Mitsuba v0.3.0.
Jacok Wenzel does not want to work on a correction of this plugin. But who????
So now i only have to wait for a new release of yours which is >= r40004 to get my beloved new functionality. :)
@zanyman & Joster101: yea, i know of this issue,but i think it is fixed.
@thinkinmonkey: as you can see my build is experimental and that because of integrating many patches and that does include the errors they genrate as well.
@Spirou4D: tested shift+b, and it worked OK, i didn't understood the zoom issue?
@beta-tester: i can't just download and include them, as it wont make any deference than you downloading them, unless i compile them freshly @ each build of mine, which is what i'm trying to do but have no success so far.
@stoneage: check the build-guide in the top of the page.
@quakeman: the patch is assigned to Mike Erwin and in the process of being implemented.
@slok1901: it seems as a luxrender problem, you should check the lux-forums.
It would be nice if you could include the 3d mouse patch which extends the really needed option to invert each axis on it's own. It is available from the patch-tracker at http://projects.blender.org/tracker/?func=detail&aid=28415&group_id=9&atid=127
Great Thanks for your job.
I have a Traceback too: shift + B for border render don't run, the zoom view is different that the full render point of view.
first of all, thanks for your build, second, I have to report a bug with your build, because the official version 2.59 is ok: if you have a mesh, put Suzanne (Add Monkey), then you put a material, then an image, then you set the image as diffuse and normal, and you change display to GLSL, your build crashes.
It crashes only when there's GLSL on and there's a texture as normal.
Could you tell me why?
So now I just enable one at a time. Hope this could help.
Problem appears to be only when using Blender Internal and LuxRender. Doesn't happen with Yafaray.
Not a big problem, just a minor inconvenience.
@Stefancelmare: - The advanced array modifier is very out dated and somewhat big and needs updating -The Skin Modifier has one problem from adding it to my build (it can't compile with blender player), although i tried to contact Nicholas but no use :)
For the 38800 build I followed the dropbox link and got an error (invalid link(. Can you fix it pls?
So... whats goin' on?
Also the "Import MikuMikuDance Format", "Import-Export Metasequoia Format", and "Paint Layer Manager" add-ons seem to be broken.
But all in all, you put together what have to be the most complete build's. They're appreciated!
@slok: i checked and it seems that the exporter is broken in recent api commits, and so waiting for the yafaray crew to update ...
It is on the Addon Menue but if I'm clicking on it -> nothing happens... Could you help me?
My system: AMD turion64 X2 mobile, Vista 32bit.
@delta: i will try to compile it
@Willian Pietrowski: try to clear your browser cache and redownload
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