» Blender 2.63 Cycles Volume Rendering and MCMC Sampler
Updated 14:10 August 25th, 2012
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Storm's Volumetric Rendering Patch and MLT Rendering.

"

> I rethink logic behind min/max bounce number and "Max eye bonce"/"Max
> light bounce". For now, keep min/max equal (to turn off russian roulete
> decimation), assume it N, set "Max eye bonce" = N+2, set Max light
> bounce" to N+1, all that need to be sure any bi-directional path sample
> have corresponding alternate sampliing, to guarantee MIS work between
> all paths. Later, i will remove it from GUI, and recalc internally by
> current min/max.

Scratch that, now you better to keep both "Max eye bonce" and "Max light
bounce" at default 128, and control max path length by only good old
Cycles Min/Max bounce parameter, preferred to set them to same value to
turn off russian roulette.

Removed few lines (most of them was commented out for months anyway)
leftover from one of my previous fail attempts to make MLT. Need to
remove much more, but do it later. Reverted CMake config files, i forgot
to do that before last message.
"

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Just one lonely comment. Leave yours.
10:17 January 21st, 2012
Hey, would you please precompile the cuda kernels? For a while I wondered why some graphicall worked with my gpu (Nvidia GTX 240) and some will crash the computer due to excessive memory usage. Turns out the kernels can be precompiled. I don't know why exactly, but somehow some people on graphicall can precompile these kernels without actually crashing their machines... but - understandably as it takes a lot of time - they stopped doing so.
It would be really nice if you could include precompiled Kernels,
Thanks!
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