Tested it as working. Not many changes. I've heard some speed improvements (not confirmed) and script updates.
Please comment with any problems you may have and I'll address them to the best of my abilities. Next build will be Cuda. Or rather I'm going to attempt to have Cuda support.
If you get blank renders then you'll need to start blender like this (or see below):
export DYLD_LIBRARY_PATH=/path/to/oiio/dist/macosx/lib/ ./path/to/bin/blender.app/Contents/MacOS/blender
(don't forget to replace /path/to with the actual path to the folders!)
Or just copy the included libOpenImageIO.dylib to /usr/lib and then start Blender as usual.
Additionally you'll currently need the required dependencies to run the build. Download MacPorts. You'll also need xcode installed to run Macports. Once you've done that in the terminal type the following:
sudo port install openexr boost cmake hdf5 tiff jpeg
Wait for them to download and build.
I didn't include the libOpenImageIO.dylib this time. I assume most will already have it. If you don't I'll upload the file somewhere later and you can get it from there.
riftmaster
But I copied "libOpenImageIO.dylib" to /usr/lib and then start Blender as usual - and nothing, just same black (blank) 3D view or render with cycle.
Any Tips, Thank you very much.
http://mond.own.cz/blender/Cycle-Error.jpg
Plus from what I've read his build is actually slower for rendering than my old one. Again that could be for a variety of reasons.
I welcome you comment and of course if its reasonable to build without the dependencies I will :)
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