» Blender 2.5x + OpenMP + SSE2
Updated 20:59 June 12th, 2011
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Blender trunk built with OpenMP and SSE2 optimizations. Ignore the comments about Win64 (I use the same build configs for x86 and x64 builds).

user-configs.py:

WITH_BF_FFMPEG = True
WITH_BF_OPENAL = True
WITH_BF_QUICKTIME = False # Not available for Win64
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_JACK = False # Not available for Win64
WITH_BF_SDL = True
WITH_BF_ICONV = True
WITH_BF_COLLADA = True
WITH_BF_SNDFILE = False # Not available for Win64
WITH_BUILDINFO = True
BF_DEBUG = False
BF_NUMJOBS = 5
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE','/arch:SSE2']
WITH_BF_OPENMP = True

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